Street Fighter V: Arcade Edition

Street Fighter V: Arcade Edition is a free major update to Capcom's flagship 2D fighter. Arcade Edition adds a variety of new content to the game (some of which fans have been begging for), including: Arcade Mode, Team Versus Mode, Extra Battle, Bonus Stages, New UI, Gallery, and a second V-Trigger for every fighter. Capcom has indeed kept their promise, "you'll only need 1 disc to enjoy all future SFV content," as Arcade Edition arrived as a free in-game update for all current players on January 16th, 2018. By default, Arcade Edition includes all 28 characters from Seasons 1 & 2. New characters introduced in Season 3, include: Sakura, Blanka, Cody, Sagat, Falke, and G.

SFV: Arcade Edition's revamped selection screen... and Ken's face. lol

For starters, several aspects of Street Fighter V: Arcade Edition have been given a visual overhaul, which breathe some new life into the 2-year-old fighting game. The refreshing new look appears to revolve around a classy-looking "gold" theme, featuring an updated character selection screen, user interface, and even golden life bars (instead of green). Arcade mode is "ripe with nostalgia", now featuring various ladders based on past Street Fighter games, and host the return of classic bonus stages. The new hand-drawn character endings, with actual ending artwork drawn by the good folks at UDON comics, contain solid throwbacks to classic characters and flesh out each SFV character pretty nicely.

Team Versus Mode is another new mode in Arcade Edition, featuring "team battle" style matches with up to 5 characters on each team. The mode has a wide variety of unique modifiers & options as well, including: Match Format, Elimination, Vitality Recovery, Change Order, Retain EX Gauge, and many more. Other new additions include Extra Battle, Shadaloo Soldier Challenges, an in-game Costume Viewer, and "Crossover Costumes" which transform some of SFV's fighters into characters from other Capcom games, including: Resident Evil, Devil May Cry, Darkstalkers, Captain Commando, Vewtiful Joe, Monster Hunter, Ghosts N' Goblins, Star Gladiator, Megaman, and Red Earth.

Arcade paths based on past iterations of Street Fighter.

Every fighter in Street Fighter V: Arcade Edition has been given a second V-Trigger, which significantly changes certain elements in their playstyle. Having a new alternate version to rock for each fighter adds some nice variety and offers some new mindgames. Furthermore, several major character balance updates in Season 3 have certainly shook things up competitively - which of course has its pros and cons (depending on which characters you use).

The barrel breaking bonus stage returns in SFV:AE.

SFV: Arcade Edition's Training Mode also includes a new feature which diehard players are sure to appreciate: in-game frame data, which clearly displays advantage and disadvantage through color.

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Page Updated: October 20th, 2019
Developer(s): Capcom, Sony, Dimps
Publisher(s): Capcom
Designer(s): Yoshinori Ono                (Producer)
Artwork By: Bengus                               (Story Mode Artwork)
UDON Comics                (Ending Artwork)
Platform(s): PlayStation 4, PC, Arcade
Release Date(s): Jan. 16th, 2018              (PS4/PC)
Mar. 14th, 2019            ( Arcade - as SFV: Type Arcade)
Characters Ryu, Chun-Li, Charlie Nash, M. Bison, Cammy, Birdie, Ken Masters, Necalli, Vega, Rainbow Mika, Rashid, Karin Kanzuki, Zangief, Laura Matsuda, Dhalsim, F.A.N.G., Alex, Guile, Balrog, Juri Han, Urien, Ibuki, Akuma, Kolin, Ed, Abigail, Menat, Zeku, Sakura, Blanka, Cody, Sagat, Falke, G, Kage, E. Honda, Poison, Lucia Morgan

Featured Video:

Related Games: Street Fighter 5, Ultra SF4, Super SF4: AE, SSF4, SSSF4: 3D Edition, Street Fighter 4, SF X Tekken, Street Fighter, Street Fighter 2, SF2: CE, SF2 Turbo, Super SF2, Super SF2T, SSF2T Revival, SSF2T HD Remix, SF3: New Generation, SF3: 2nd Impact, SF3: 3rd Strike, SF3: 3S OE, Street Fighter Alpha, SFA2, SFA3, SFA3 Upper, SFA3 Max, SFA Anthology, SF Anniversary Collection, SFEX, SFEX2, SFEX3, SFr: The Movie, Final Fight Revenge, KOF XIV, Tekken 7, Guilty Gear Xrd -REV 2, BlazBlue Cross Tag Battle, MVC Infinite, UNIST, Fighting EX Layer, Granblue Fantasy Versus, Samurai Shodown (2019)

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First Impression: Regardless of whether you're a fan or not a fan of SFV: Arcade Edition, you must admit Capcom put some impressive work into this game. By now... SFV: AE has accumulated so much content, that there will 100% be things you like and dislike about the game - maybe even hate. It's Street Fighter... old school players are passionate about it and have strong ideas of how Street Fighter should be.

How do I feel about AE? To be perfectly honest, I stopped playing SFV regularly back in early Season 2... I'm not sure why I stopped, but to me, SFV just doesn't have the "magic" of past installments that I love (and still play). However, if you've stuck with SFV over the past 3 years, I can understand why you've stuck with it. You have incentive, whether you're into the competitive scene or who like unlocking stuff. Stages? Costumes? Good DLC characters? Costumes? And more costumes? Seriously... Costumes.

In retrospect, "updates" to competitively sound fighting games resulting in a title alteration have been an important (and imperative) aspect to the rise of the fighting genre ever since the early 90's
. In this current gaming era... the industry, the rules, and the customers are different... and pleasing everyone with a fighting game is impossible. In my opinion, Capcom has mostly taken the right steps with AE. I like that Abigail and Cody are in the game. The Final Fight love is one thing about SFVAE that jives with me.

The updated menu/HUD, solid new characters, the return of classic stages, bonus stages, and the fan-service costumes are all welcome additions (for the most part). However, the broken Fight Money system (and overuse of paid DLC cosmetic content), the infamous experimental in-game ads, and the rate at which Capcom released new content for SFV:AE all questionable (mostly disliked) practices. The new single-player content added in Arcade Edition makes SFV feel a bit more "complete"... but it might be "too little too late" for some, and I still feel there's something missing. Perhaps it's SFV's focus on "sillier / more comical" characters and movesets that puts me off (similar to SF4). Personally, I miss the SFIII: 2nd Impact / 3rd Strike days when most characters were actually based around fighting and martial arts.

I enjoyed playing SFV (mostly online) for a good year and a half... but I eventually put it down to commit my time to other fighting games (TEKKEN 7 and Soul Calibur 6 to be specific). Just being honest. For reasons listed above, it was difficult to "come back" to SFV and still manage to enjoy playing the game. We all know SFV was majorly lacking major ingredients as a console fighting game at launch, especially if you're not 120% into the eSports / pro competitive scene. The good news is: Arcade Edition does pack enough new content to at least warrant a revisit to the title. The new modes, bonus stages, and ending artwork are definitely worth a look. But satisfying the majority of fighting game fans in this current climate of the genre may require a bit more than what SFV can offer... even with Seasons 3 and (potentially) 4.

TFG's full review of SFV: Arcade Edition is still in progress. Stay tuned for news about the future of SFV. By the way, when's Darkstalkers 4 or Rival Schools 3? We're waiting for something as good as the old days, Capcom. 
~TFG Webmaster

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