Street Fighter
(LAST UPDATE: 7/12/2009)

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Developer(s): Capcom
Publisher(s): Capcom
Designer(s): Takashi Nishiyama, Hiroshi Matsumoto
Platform(s): Arcade
Release Date(s): August 30th 1987
Characters: Ryu, Ken, Adon, Lee, Eagle, Sagat, Birdie, Geki, Joe, Gen, Mike, Retsu
Related Games: Street Fighter 2, Street Fighter 2 Champion Edition, Street Fighter 2 Turbo, Super Street Fighter 2, Super Street Fighter 2 Turbo, Super Street Fighter 2 Turbo Revival, Super Street Fighter 2 Turbo HD Remix, Street Fighter 3: New Generation, Street Fighter 3: Second Impact, Street Fighter 3: Third Strike, Street Fighter 4, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Street Fighter Alpha 3 Upper, Street Fighter Alpha 3 Max, Street Fighter Alpha: Anthology, Street Fighter Anniversary Collection, Street Fighter EX, Street Fighter EX 2, Street Fighter EX 3, Street Fighter: The Movie, Super Puzzle Fighter 2 Turbo, Super Puzzle Fighter 2 Turbo HD Remix, Pocket Fighter

Review: Street Fighter debuted at the arcades in 1987, and was originally designed by Takashi Nishiyama and Hiroshi Matsumoto. The player took control of a lone martial artist named Ryu who competes in a worldwide martial arts tournament spanning five different countries (United States, Japan, China, England and Thailand) and ten opponents (two per country).

   The player could perform three basic types of punches and kicks (which varies between speed and strength) for a total six attack buttons and three special attacks (the Fireball, Rising Dragon Punch and Hurricane Kick) that could be performed only by executing specific motions. A second player could join in any time and take control of Ryu's rival, Ken, during competitive matches and play the rest of the game as Ken if they won.

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   The original "Street Fighter" has been noted by fans of the series for the considerable difficulty in executing special moves compared to its sequels. The original game used pressure-sensitive pads to measure the three strengths of attack used in the game. The harder the player hit the pad, the stronger the attack was. The pads quickly became damaged, and Capcom eventually abandoned them.
 
Gameplay Engine
 7.5 / 10
Story / Theme
 8.5 / 10
Overall Graphics
 9 / 10
Animation
 8.5 / 10
Music / Sound Effects
 8 / 10
Innovation
 9.5 / 10
Customization
 5 / 10
Options / Extras
 5 / 10
Intro / Presentation
 5 / 10
Replayability / Fun
 7.5 / 10
"Ouch" Factor
 7.5 / 10
Characters
 8 / 10
BOTTOM LINE

8 / 10

Closing Comment: Who would have thought it would become such a hit... I did!!!  I was 3 or 4 years old when I first played Street Fighter, and I absolutely loved it... It was one of my top favorite games to play at the arcades, and my parents took me to mall arcades A LOT. I loved the vibrant colors, the personality of the characters, and believe it or not; the music. It was also one of the hardest games I had ever played, and being a self proclaimed video game master at the age of 4 (I was actually really good); finding a game that could actually "beat me" was quite a motivation for me to keep on playing... Although I never was able to beat the game back then. 

   When Street Fighter 2 came out; it quickly became one of my biggest video game obsessions... I would beg my parents to take me to the mall every weekend so I could play it, and they did. ~F.Yagami, Webmaster of TFG