The fourth official installment to the SF2
Street Fighter 2 makes a name for itself with the most updates the series
has seen from a sequel to date. Four colorful new characters join the iconic
roster, including: Cammy, Fei Long, Dee Jay, and T. Hawk. Of course, each of the
newcomers fights on their own original background, complete with some very
catchy BGMs. Other new
additions include: New character selection screen art, reworked voice-acting,
rebalanced characters and updated sound effects & music. Returning characters have
also been given a few new techniques.
The biggest and
best looking cast to date.
Another notable feature unique to SSF2
is that each character had
selectable colors... (which was pretty much the best "customization" options you could
ask for in the early 90's!)
Players can choose between a character's original color scheme, their color
schemes from Champion Edition and Hyper Fighting, or one of five new color
schemes featured in the game. It might not seem like much to some, but color
options go a long way when considering how long some people play Street
SSF2 also introduced a cool in-game "scoring system" which keeps track of combos, first attacks, reversals, and
recoveries made by the player... yet another innovative and eye-catching
fighting game feature of the time.
All of SSF2's
newcomers became instant icons.
In addition to the standard single and
2-player game modes, Super
Street Fighter II also features "Tournament Battle," an 8-player single-elimination tournament
mode. In the arcades, this mode was only available
when four SSF2 arcade cabinets were connected together and all of them
configured to the Tournament mode.
in 1993 Cammy would become such a postergirl.
Tournament Battle consists of three sets of four
simultaneous matches: the initial eliminations, the semifinals and the finals.
After the first set is over, the players are re-arranged accordingly based on
their position: the winning players sent to either of the first two cabinets,
whereas losing players sent to one of the other two. In the finals, the players
competing for first place are sent to the first cabinet, the third-place players
to the second cabinet, and so on.
Welcome to Jamaica
mon! SSF2 had so many iconic stages.
Funamizu, Haruo Murata (planners)
(CRMK), Akiman, Kino Nishimura
Super Nintendo, 3DO, Sega Saturn, Sega Genesis, Amiga, PC, Playstation, PSN,
XBLA, Wii Virtual Console, Wii U eShop
June 25th, 1994 (
Dec. 18th, 2007 (
Jan. 21st, 2008 (
Aug. 22nd, 2013
(Wii U eShop)
All in all,
Super Street Fighter 2 was a very memorable update to the franchise. During
its heyday, it certainly was "the" fighting game to be playing
competitively at the arcades. The new characters
introduced in SSF2 brilliantly rounded out the classic roster (and years
later, stood the test of time).
Not only did SSF2 manage to look impressive visually and attract many
arcade-goers of the early/mid 90's, but the tried and true control system and
improved gameplay / combo system were still as solid and addicting as ever. SSF2 was
later succeeded by the final arcade sequel of the SF2 series, Super
Street Fighter 2 Turbo. ~TFG