Street Fighter Alpha 3 / Street Fighter Zero 3


REVIEWFeaturing the largest and most colorful Street Fighter roster to date, Street Fighter Alpha 3 was a dream come true for long-time fans of the series in 1998-1999. In SFA3, previously missing fan-favorites like E. Honda, Blanka, Balrog, and Vega make their epic debuts into the Alpha saga. Naturally, the classic fighters were given completely new sprites, animating smoother than ever before and even boasting a few new moves.

The returning veterans are joined by 3 newcomers: Karin - Sakura's rival who first appeared in the manga Sakura Ganbaru, R. Mika - an acrobatic Japanese female wrestler who idolizes Zangief, and Cody - one of the protagonists from Capcom's classic arcade beat-em-up, Final Fight (1989). Cody's Street Fighter debut is particularly epic (especially to any old school Capcom fan), since he appears as an escaped convict (which makes perfect sense, considering he relentlessly beat the hell out of 100's of street thugs in Final Fight)... On a side note, one of Cody's super moves is even a throwback to his classic "jab infinite" in Final Fight. That level of epic fan service is unprecedented, and it's one example of many in SFA3.

Still in love with that selection screen artwork.

The core gameplay system from the prequels has been streamlined in Alpha 3, keeping most of the gameplay trademarks intact, but giving players a host of new options to play with. Alpha 3 discards the "Manual" and "Auto" modes from the prequels, introducing 3 different playing styles known as "isms". After selecting their character of choice, players choose from "A-ism" (three-tiered super combo meter), "X-ism" (one-tiered super meter style based on SSF2T), or "V-ism" (custom combo style based on SFA2's system).

These isms allow players to play SFA3 characters how they want to, as X-ism is based on a more classic formula, while A-ism and X-ism offer the newest and freshest mechanics of the Alpha series. There are tons of tiny nuances that change for each character depending on which ism is chosen, ranging from animation changes, to alternate move commands, and of course how specific attacks function. These new modes of play add awesome customization value never before seem in a fighting game, and allows each fighter to be used very differently depending on their "ism". Each character also has 6 different color options (and in the arcade version, character color depends on which "ism" is selected).

Aside from the Ism System, innovative mechanics such as Air Blocking, Air Recoveries, and Guard Breaks provide a very different Street Fighter experience from what returning fans might expect. All of the unique gameplay elements combined create a very unique experience in Alpha 3.

Vega never looked so badass.

The home versions of Street Fighter Alpha 3 weren't simple ports like previous installments, and actually include some great bonus modes and even new characters. The console exclusive World Tour mode allows players to choose a character and level them up with various power-ups and abilities as they fight their way through the roster (and even some 2-VS-1 battles). Dramatic Battle is a 2-VS-1 battle mode which enables 3 characters on screen at once... and considering all of SFA3's flashy gameplay mechanics, the action can get pretty crazy at times.

Additionally, the home versions also include the final three characters from Super Street Fighter 2 (who were previously missing in the Alpha series): Dee Jay, T. Hawk and Fei Long, along with the old school SF2 icon, Guile... completing the original cast from Super Street Fighter 2 Turbo!

There are two sequels to the original version of Street Fighter Alpha 3 which add even more characters to the superb roster, and they can both be found on handheld systems. Street Fighter Alpha 3: Upper on Gameboy Advance adds Yun, Maki & Eagle and the later Street Fighter Alpha 3: Max adds those same 3 characters to the line-up, plus Ingrid! On that note, don't miss TFG's full review of SFA3: Upper and SFA3: Max for more details!

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Click Here for all char. select artwork!


Page Updated: March 21st, 2017
Developer(s): Capcom
Publisher(s): Capcom
Designer(s): Noritaka Funamizu, Haruo Murata, Hideaki Itsuno, Akiman (character design)
Artwork by: Bengus, Harumaru (Saturn box art), Hideki Ishikawa (posters)
Platform(s): Arcade, Dreamcast, Playstation, Sega Saturn, Game Boy Advance (SFA3: Upper), PSP (SFA3: Max), PS2 (in SFA: Anthology), PSN
Release Date(s): June 29th 1998         (/ Arcade)
December 1998
        ( PS1)
Apr. 30th, 1999       
( PS1)
July 8th, 1999 
          ( Dreamcast)
Aug. 6th, 1999         
( Saturn)
                           ( Playstation)
May 31st, 2000       
( Dreamcast)
Sept. 29th, 2000      
( Dreamcast)
Sept. 27th, 2002      
( GBA as SFA3: Upper)
Nov. 29th, 2000 
      ( GBA as SFA3: Upper)
Dec. 1st, 2002         
( GBA as SFA3: Upper)
Jan. 19th, 2006       
( as SFA3: Max)
Feb. 7th, 2006         
( as SFA3: Max)
Mar. 10th, 2006      
( as SFA3: Max)
Characters Ryu, Adon, Chun-Li, Guy, Ken, Dhalsim, Gen, Sakura, Rolento, Zangief, Charlie, Birdie, Rose, Sodom, Sagat, Akuma, Bison, Dan, E.Honda, Cody, Karin, Vega, Blanka, R.Mika, Cammy, Balrog, Juli, Juni, Evil Ryu, Shin Akuma, Guile (console), Fei Long (console), T. Hawk (console), Dee Jay (console)

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Featured Video:

Related Games: SFA3 Max, SFA3 Upper, Street Fighter Alpha 2, Street Fighter Alpha, SFA Anthology, Street Fighter, Street Fighter 2, SF 2 Champion Edition, SF2 Turbo, Super SF2, Super SF2 Turbo, Super SF2 Turbo: Revival, Super SF2T HD Remix, SF3: New Generation, SF3: 2nd Impact, SF3: 3rd Strike, SF3: 3rd Strike Online Edition, Street Fighter 4, Super SF4, Super SF4: 3D Edition, Super SF4: Arcade Edition, Ultra SF4, Street Fighter 5, SF Anniversary Collection, Street Fighter EX, SFEX2, SFEX3, SF: The Movie, Super Puzzle Fighter 2 Turbo, Super PF2T HD Remix, Pocket Fighter, King of Fighters '95, Darkstalkers 2, Fatal Fury 3, Marvel Super Heroes, Mortal Kombat 3, Killer Instinct 2, Final Fight Revenge Pocket Fighter, Real Bout Fatal Fury 2, Marvel VS Capcom, Last Blade 2, King of Fighters '98, King of Fighters '99, Match of the Millennium , Final Fight Revenge

Gameplay Engine

 9.5 / 10

Story / Theme

 9.5 / 10

Overall Graphics

 9.0 / 10


 9.5 / 10

Music / Sound Effects

 9.5 / 10


 9.5 / 10

Art Direction

 9.5 / 10


 9.0 / 10

Options / Extras

 8.0 / 10

Intro / Presentation

 9.0 / 10

Replayability / Fun

 9.5 / 10

"Ouch" Factor

 8.5 / 10


 9.0 / 10


9.5 / 10

 Review based on Arcade / Dreamcast version


Final Words:

SFA3 is, by far, one of the finest iterations of Street Fighter known to man. The gameplay mechanics, the character / gameplay customization offered by the 3 Ism System, the excellent roster, the music, the backgrounds, the beatufiul artwork by Bengus.... Yes, pretty much everything about SFA3 is simply feng shui.

I put quite a lot of time into SFA3 competitively back in the day, and well over a decade later, SFA3 is still one of my "all time" favorite Street Fighter games. SFA3 was succeeded by 2 handheld ports, SFA3 Upper in 2002 and SFA3 MAX in 2006, which added new characters to the roster. 
~TFG Webmaster

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