Samurai Shodown 64


STORY:  Twenty years ago... a certain process was done over the years. Yuga would take out babies from a mothers stomach for a few days. She would put a certain spell on them and return them to the mother's stomach. The baby would be born as if nothing happened. The child would show incredible talent in different fields. These children were called "Shindou" or "Kidou". Twenty years later, the children would become incredible adults who have a high status or are well known. Yuga would appear before these people and would show them a mysterious puppet show. This causes them to remember why they were born in this world and would follow orders given by Yuga...

Doesn't look half bad from a distance... but those character models are definitely blocky up close.

ABOUTJoining the ranks of most other well known 2D fighting game franchises, SNK's trademark weapon-based 2D fighting game series Samurai Shodown finally made the jump to 3D. Samurai Shodown 64 brings back several classic characters and introduces a few new faces like Shiki & Yagyu Hanma.

Hanzo and Kazuki in 3D form for the first time ever.

The characters are presented in halfway decent 3D animation & graphics (for the time), though textures were low quality and character models were plagued with noticeable pointy polygons. The overall gameplay was on the slow side, but retained most of the series' staple gameplay elements. The "Rage Explosion" was brought back from Samurai Shodown 4, and every character also had a powerful super move called a "Fatal Flash". Unfortunately, special moves didn't vary in strength depending on the button the was used anymore, which put a damper on the staple gameplay that fans have come to know and love.

*sigh* Dark, low-res screens... still looking for better quality.

The gameplay takes full advantage of its 3D engine, with the ability to move in any direction (in a fashion that was later modified and used in the Soul Calibur series). It is also the first 3D fighting game to use multi-tiered stages (although Mortal Kombat 3, a 2D fighter, utilized this concept two years earlier), where it was possible to knock an opponent through a wall or floor into a different section of the same arena. This idea was later used in the Dead or Alive series, which is frequently (and erroneously) credited for the innovation. SS64 also makes use of the then-traditional setup of being able to knock an opponent out of the fighting area entirely, thus resulting in a victory by "ring out."

Page Updated: May 3rd, 2018
Developer(s): SNK
Publisher(s): SNK
Platform(s): Arcade (Hyper Neo Geo 64)
Release Date(s): December 19th, 1997
Characters Haohmaru, Genjuro, Ukyo, Galford, Hanzo, Shiki, Yagyu Hanma, Sogetsu, Kazuki, Nakoruru, Rimururu, Gandara, Deku & Dekuina, Yuga

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Featured Video:

Related Games: Samurai Shodown 64: Warrior's Rage, Samurai Shodown Warrior's Rage, Samurai Shodown Sen, Samurai Shodown, Samurai Shodown 2, Samurai Shodown 3, Samurai Shodown 4, Samurai Shodown 5, Samurai Shodown 5 Special, Samurai Shodown 6, Samurai Shodown Pocket, Samurai Shodown 2 Pocket, Samurai Shodown Anthology, Soul Blade, Bushido Blade, Mortal Kombat 3, Mortal Kombat 4, Dead or Alive, Fatal Fury: Wild Ambition, King of Fighters: Maximum Impact

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Final Words:

Like most people, I haven't gotten the chance to play this 3D incarnation of the Samurai Shodown series. Even though I know it was a disappointing game considering the series' history, I of course will not "rate it" until I actually play it (if that day ever comes, which I doubt).

I gotta say, the "fatality sequences" with the awesome in-game artwork flashing by are well done and look badass for the most part... probably the best feature of the game when it comes down to it. Thanks to Youtube, we can at least check out some gameplay of the game and those badass finishers (see video above). 
~TFG Webmaster

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Click Here for all concept art!