is a time of sustained peace, and the age of the sword was drawing to a
close. But an increasing number could not adapt to the flow of history
and became trouble before long. So the shogunate created a "colony of prisoners"
on a small island in sea nearby Edo as a place to rehabilitate the outlaws.
But, there were those who exploited this prison island and tried to create
a "new world exclusively for the chosen ones" after destroying the shogunate.
The group they formed was called the "League of the Three Blades of Domination"
and each member had their own mighty strength. Using their might, they
subjugated the outlaws and begin their plans to overthrow the shogunate.
And in no time the "town of outlaws" came to be called "Ritenkyo"-the seat
Under these figures Ritenkyo
unexpectedly changed from a "place of rehabilitation for returning to society"
to a "lawless zone in which only the strong survive." The inhabitants engaged
in vendettas, skirmishes, and death battles to survive from day to day.
And the "Three Blades of Domination" steadily consolidated their power
to its utmost, absorbing strength from the hate surrounding them. On a still, pitch-black
night of the new moon. Flicker-Flicker-Flicker-Flicker. The glow of a candle
grows and a single shadow emerges from the darkness. It is an elderly gentleman
with a beard and tranquil visage. "Have they arrived?" "Yes, Lord Oboro. The red-eyed
boy and girl have come." Only a voice comes from
the darkness. Without making a noise, the old man rises and speaks: "At
last, the time has come.... Time to make their acquaintance." The man's
closed eyelids pop open. His red eyes glow with the light of the candle.
Whooooosh! A burst of wind
slices the calm, and darkness once again dominates the world.
A few years later, three
people look down at the world below from a tall tower. One is a tall man
armed with a sword; the other, a bewitching, alabaster-skinned woman. The
two share a pair of red eyes. And standing behind them awaits a fine-looking
elderly man who appears somewhat out of place. The sunlight reflects off
their red eyes, making them glow eerily. The woman mutters, "A few people
we have some things to settle with appear to have entered Ritenkyo. Word
has it that they are major obstacles to the realization of our intentions." The man speaks as he continues
to survey the world below. "All we need to do is wait here. The rats will
come even if we do nothing." The Three Blades of Domination
are about to bring an end to the era of peace in this world. And the warriors
who battle for their own reasons converge on "Ritenkyo" as our story begins.
Haohmaru's an old man now.
Continuing the storyline of the
two Hyper NeoGeo 64 games in the series (which very few people played), Samurai
Shodown: Warriors Rage takes place 20 years later. A Playstation exclusive,
this 2D/3D fighting game presents a dramatically
revamped cast featuring mostly brand new characters. Though
other SS games have followed it, it is chronologically the last game in
the series, and is the only game in the series not to see a release in the
Presentation-wise, Warriors Rage isn't a terrible looking game
(especially considering some other PS1 titles). The characters appear pretty
crisp onscreen, but suffer from the typical PS1 "blocky" polygons. The
extra-long introduction sequence is pretty impressive, though a bit slow. The
character artwork of Warriors Rage is pretty awesome, which is why it's
odd that the artwork isn't shown off more in the game. The in-game character
storylines within Story Mode are mostly told with text, and leave a bit to be
desired. For fans of the series, at least the game offers some
halfway-entertaining cut scenes and dialogue exchanges.
Looks like a completely
Rage features 3D graphics, SNK kept the gameplay 2D based, only offering
a 3D dodge technique. Two buttons are used for weak and strong slashes,
a third button controls kick attacks, and the fourth button is used for dodging.
The game also features an interesting new life bar system... To sum it up: The first
round lasts until one person's life is drained of all three sections, in
which one section of the bar disappears, and the remaining two refill.
Once those two are drained, the second section is be dropped, and the last
one refills. This actually causes the fight to pause, as winning fighter
does a taunt animation. The match is over when one player had been drained
of this last section of life.
Sakaki Jushiro VS Mugenji.
The gameplay has its decent moments, but as a Samurai
Shodown fan, I have to admit it's no Samurai Shodown 2 or Samurai
Shodown 4. In general, the game is playable... but the "quick"
jumping system and some other clunky elements hold it back from being a
respectable "competitive" title. I will say that many of the new
character designs are actually pretty damn cool, and have equally cool
animations in most cases. However, some of the awkward standard animations that
all characters share, especially "falling," end up downgrading the
overall animation quality.
While Warriors Rage features a few
fan-favorite characters and even packs the classic "EN GARDE,
BEGIN!" sequence, it's definitely a much different game than what many
2D fighting game fans have come to know and love.
Personally, I love the Samurai Shodown series, but didn't spend much time with
this game at all... for obvious reasons. The series was
known for it's awesome 2D graphics and gameplay, so I highly doubted it's successful
jump to 3D, as with most 2D fighters that go 3D. Following in tradition,
no, it's not nearly as fun or graphically impressive as the classic 2D
Even though there are some decent character designs, they really shouldn't have left
so many of the classics
out of the game. This game does have a "fresh" feeling at least, and the story is
pretty decent, but still falls short of the 2D installments.