Mortal Kombat 11

Mortal Kombat 11 was announced on December 6th, 2018 at the
The Game Awards 2018. MK11 will be released on April 23rd, 2019 on PC, Nintendo Switch, PlayStation 4, and Xbox One and there will be "community reveal event" on January 17th, 2019. Those who pre-order the game will unlock the iconic MK2 boss, Shao Kahn. 

Hopefully NRS steps up their animation game. (We say this everytime, don't we?)

Custom Character Variations will return from MKX and are said to give you "unprecedented control" to customize the fighters and make them your own. Like in MKX, characters will have visual alterations depending on their specific Variation, along with a their own gameplay gimmicks.

Fatal Blow
is a new comeback mechanic that becomes available when a character's health is below 30%. Fatal Blow attacks are a cinematic, brutal series of attacks (similar to X-Ray moves) and will take a large chunk of health.

Flawless Block
is a new defensive system where a perfectly-timed block will create an opportunity for counter attacks. MK11 features two meters for use with special moves: a horizontal meter for offensive attacks and a vertical meter for defensive maneuvers.

Raiden will make them walk to Gamestop to buy this game. I hate Gamestop.

A beta version of MK11 will playable on PlayStation 4 and Xbox One starting on March 28th, 2019 but only for those who pre-order the game. Playable characters in the beta version have not been announced and NRS didn't mention how long the beta will last.

Mortal Kombat 11's
brand new multi-chapter story mode is said to feature the most engaging and polished cinematic story of the series to date. Check out the official Story Prologue Trailer below!


I bet you anything that Mr. Thunder God is feeling chatty.

Mortal Kombat 1's new graphics engine is clearly one of the most polished aspects of the title, featuring ultra realistic character models, lifelike facial animations, dynamic backgrounds with vivid lighting, and insane particle and special effects during special moves and fatalities. Cinematics and camera angles will also be a star of the show, with much of the time during an actual match being... cinematics. Of course, the brutality and violence one would come to expect from a game called Mortal Kombat will bring gore (and controversy) to the next level.

A $99.99 Kollector's Edition has been announced, which includes the physical copy of the game, steelbook case, a 35 x 18 x 21cm Scorpion mask statue, and the collector's box.


Arrright... now that's a cool screenshot. Supermove cinematic I'm guessing?

Stay tuned on FightersGeneration.com for MK11 news, screenshots, videos, character reveals, and future updates!

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Page Updated: January 17th, 2019
Developer(s): NetherRealm Studios
Publisher(s): Warner Bros. Interactive
Platform(s): PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date(s): Apr. 23rd, 2019
Characters Scorpion, Raiden, Sub Zero, Sonya Blade, Baraka, Liu Kang, Kung Lao, Skarlet, Shao Kahn, Geras, Kronika

Featured Video:

Related Games: Mortal Kombat, Mortal Kombat 2, Mortal Kombat 3, Mortal Kombat 3 Ultimate, Mortal Kombat 4, Mortal Kombat Trilogy, Mortal Kombat: Deadly Alliance, Mortal Kombat: Deception, Mortal Kombat: Armageddon, Mortal Kombat 9, Mortal Kombat X, Mortal Kombat VS DC Universe, Injustice: Gods Among Us, Injustice 2

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First Impression:

It's official... we've all lived long enough to see Mortal Kombat 11. 2019 is a good year for fighting games and a good time to be alive. So... get ready to rip people's faces and arms off, kill them, and call it "normal"? Get ready for pre-order bonus characters announced on the very same day the game is announced. Get ready for that one friend who "quit" fighting games to come back and play for a few months. Yes, indeed... MORTAL KOMBAT is back. Your great uncle's goat and his distant grandmother from Australia know what Mortal Kombat is. It's still the most popular fighting game series of all time.

Saying "Mortal Kombat is back" doesn't quite have an honest ring to it. It wasn't that long ago when MKX was released... which was 2015, 3 years ago. (Depending on your outlook on time, that may or may not seem like a "long time".) Comparatively to other recent fighting game sequels and reboots, SoulCalibur VI and Samurai Shodown (2019)... fans of those classic series had to wait much longer for a new game (6.5 years for SoulCalibur and 8 years or more for Samurai Shodown, to be exact). That's why the announcement of a "new Mortal Kombat" doesn't get me as excited as other games. Don't get me wrong, I'm still excited to see what NRS has in store this time... but this was... expected.

Over the years, NRS has stuck with their successful formula that they introduced in MK9 (2011). This basic recipe even transferred to NRS's Injustice series. While diehard NRS fans already pre-ordered MK11 twice over, other FG players might be hoping NRS changes up their typical "cookie cutter" gameplay mechanics... which, quite honestly, haven't had the lasting appeal at a competitive level that other fighting games of this generation have experienced. Just look at Injustice 2, for example, which had a huge drop in players only 6 months after its release (and will only make 1 single appearance at EVO). As we all know... it's gameplay that makes a fighting game worth playing, not mainstream name recognition.

Of course, the thing that makes NRS games great is their plethora of single-player content, epic story modes, and character-to-character dialogue interactions. Take it to the bank, this game will sell. That said, MK11 is likely to raise the bar for story modes in fighting games, yet again. The first trailer for MK11 didn't really float my boat, but maybe future trailers will. I'll admit them screenshots are lookin' mighty nice, though.

MK 11 - "The Reveal" EARLY IMPRESSIONS: After watching the reveal event on Jan. 17th and seeing the first MK11 gameplay, I think it's safe to say NRS is putting a ton of polish into this game. But what aspects of the game are truly getting the polish? Character models and backgrounds look nothing short of next gen. Camera angles and special effects are looking spectacular! While I was "wowed" by the new animations, disturbing new levels of violence and gore, and cinematics... I have to say that the gameplay seems... slow. And how much of an actual match is going to be just cinematics? 30%? 40%? More? Character movement speed and combos in general looks very sluggish and not exactly "fun"... but they do have a whole 3 months to polish the speed of the game (wait, that's actually not that long).

Of course, I'll reserve my final judgment for after I rent and review MK11. (Also make sure you also pre-order your vomit bucket... as this game is pretty damn gross!!! And for f*** sake, keep MK11 away from children, unless you want to damage them for life. This isn't the martial arts-based / light-heated and goofy Mortal Kombat we once knew in the 90's.) Stay tuned on TFG for MK11 updates, character reveals, and full coverage! 
~TFG Webmaster  


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