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Mortal Kombat 11
  

 
ABOUT
Mortal Kombat 11 was officially announced on December 6th, 2018 at the
The Game Awards 2018. The game was released on April 23rd, 2019 on PlayStation 4, PC, Nintendo Switch, and Xbox One.
 

Hopefully NRS steps up their animation game. (We say this everytime, don't we?)

 
Custom Character Variations return from MKX and give players new ways to customize their fighters. Customizations use in-game currency called "Time Krystals" which players can also pay for with real money (yes, the dreaded Microtransactions are back). Like in MKX, characters receive visual alterations depending on the specific Variation chosen by the player - and of course, feature their own gameplay gimmicks. A vast customization / gear mode offers an impressive variety of different appearances and colors for each fighter (but must be purchased with Time Krystals). 

Fatal Blow
is a new comeback mechanic that becomes available when a character's health is below 30% (initiated by hitting LT + RT). Fatal Blow attacks are a cinematic, brutal series of attacks and will take a large chunk of health (similar to "X-Ray Moves" from past installments). Using Fatal Blow at the end of any basic combo can prove to be very damaging.

Flawless Block
is a new defensive system where a perfectly-timed block will create an opportunity for counter attacks.
 

Raiden will make them walk to Gamestop to buy this game. I hate Gamestop.

 
Offensive / Defensive Meters:  MK11 features two meters for use with special moves: a horizontal meter for offensive attacks and a vertical meter for defensive maneuvers.

Amplified Special Moves return from Mortal Kombat X and simply require an additional button press to power up the attack.
 
Mortal Kombat 11's
brand new multi-chapter story mode features the most engaging and polished cinematic story of the series to date. You can check out the official Story Prologue Trailer below.

 

I bet you the MK kombatants are feeling chatty in 2019... like stuck-to-Twitter chatty. 

 
Mortal Kombat 11's new graphics engine presents ultra-realistic character models, lifelike facial animations, highly-detailed backgrounds with vivid lighting, and next-gen visual effects during special moves and fatalities. In-your-face win poses and dynamic camera angles are the star of the show, giving players an unprecedented cinematic experience for a fighting game. Of course, the brutality and violence one would come to expect from a game called Mortal Kombat brings gore (and controversy) to the next level.
 

Graphics!  Confirmed: Mortal Kombat 11 will have graphics.

   
Movement speed and combos are designed to be simple, with easy inputs across the board (something that can be viewed as both good and bad(. An "easily accessible" fighting game is a good thing for the casual audience, but being able to "master a character in 1 day" doesn't help the competitive longevity of a fighting game either. MK11's new Offensive / Defensive meters look interesting, but the idea is questionable... and remind me of some (failed) mechanics from past obscure fighting games in the 90's.
 

Liu Kang's face..... LOL.

  
 Stay tuned on FightersGeneration.com for Mortal Kombat 11 news, character reveals, and future updates!
 

     
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Page Updated: May 20th, 2019
Developer(s): NetherRealm Studios
Publisher(s): Warner Bros. Interactive
Platform(s): PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date(s): Apr. 23rd, 2019
Characters Scorpion, Raiden, Sub Zero, Sonya Blade, Baraka, Liu Kang, Kung Lao, Skarlet, Shao Kahn, Kano, Kabal, D'Vorah, Jade, Johnny Cage, Cassie Cage, Jacqui Briggs, Erron Black, Geras, Kronika, Shang Tsung, Noob Saibot, Liu Kang, Kung Lao, Jax Briggs, Kotal Kahn, Cetrion, The Kollector, Kitana, Frost

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Featured Video:

Related Games: Mortal Kombat, Mortal Kombat 2, Mortal Kombat 3, Mortal Kombat 3 Ultimate, Mortal Kombat 4, Mortal Kombat Trilogy, MK: Deadly Alliance, MK: Deception, MK: Armageddon, Mortal Kombat 9, Mortal Kombat X, Mortal Kombat VS DC Universe, Injustice: Gods Among Us, Injustice 2
   

Gameplay Engine   
Story / Theme   
Overall Graphics   
Animation   
Music / Sound Effects   
Innovation   
Art Direction   
Customization    
Options / Extras    
Intro / Presentation    
Replayability / Fun    
"Ouch" Factor    
Characters    

BOTTOM LINE

   

   

 

First Impression:

(TFG's full review is still in progress.) For better or worse... Mortal Kombat 11 is unapologetically everything Mortal Kombat is and always has been. The unsettling levels of violence, the polish, the quirkiness, the overhype-ness, the Twitter trolling, the completely-hidden-until-after-launch Microtransactions... yes indeed, Mortal Kombat is back!

So we've all lived long enough to see MK11. Feel old yet? Or maybe you're a new kid playing MK11 with a Nintendo Switch. Ohh dear... I fear for our future. With inarguable next-gen polish and new-ish layers of old school gameplay, MK11 has the potential to be a powerful contender in the fighting genre. Yeah, it's pretty... but does MK11 truly have what it takes to last as a competitive game and keep a steady player base?

2019 is a good year for fighting games and a good time to be alive. So... let's back to virtually ripping people's faces and arms off, killing them live on stream... and calling it "normal"? Get ready for that one friend who "quit" fighting games to come back and play for a few months (only to probably quit again). Yes, indeed... MORTAL KOMBAT is back. Your great uncle's goat and his distant grandmother from Australia know the name Mortal Kombat. Let's admit it; Mortal Kombat is still the "most popular" fighting game series on the planet, with the most mainstream name recognition. Having successful movie spin-offs and creating significant buzz in news media has helped.

NetherRealm Studios has adapted a systematic and safe approach to releasing fighting games over the past few years, ever since their revived success with 2011's Mortal Kombat (9) reboot. This basic formula even transferred to NRS's Injustice series, evolving each sequel.

While casual fighting game players can enjoy NRS games for their rich single-player content and presentation (only to completely quit playing them few weeks/months after release), some hardcore FG players might be hoping NRS changes up the typical "cookie cutter" gameplay formula... which (as history has shown) hasn't delivered a long-lasting competitive run for any recent NRS title, something many other fighting games of this generation have experienced. Injustice 2, for example, saw a massive drop in players in less than 6 months after its launch (and only made 1 quiet appearance at EVO). With major support from Warner Bros, NRS, and eSports, the future for competitive MK11 is currently looking a lot brighter than Injustice 2's short lifespan.

EARLY REVIEW: MK11 looks great. The presentation is over the top. The violence looks too good, but personally, I don't really enjoy it. To quote Tyrion Lannister from Game of Thrones: "There's always been more than enough death in the world for my taste. I can do without it in my leisure time." It's not "fighting" in MK11, for the most part... it's murder. Considering how many hours I commit to my fighting games of choice, I'd rather not be subjected to scenes of nonstop stabbing, gouging, and murder. It's probably not healthy.

Gameplay-wise, I'm not feelin' the combo engine. It's a bit too restrictive, too simple, and not very open-ended or particularly fun... but it's not bad. It seems unfinished and unpolished in a way (and if history is anything to go by, NRS will patch the shit out of MK11). The streamlining and simplifying of the 2D fighting game has certainly never looked better with next-gen graphics, so MK11 should appeal to a certain kind of fighting game fan.

What aspects of MK11 have received the most polish? Character models and backgrounds look breathtaking. Camera angles & special effects are spectacular. While I was "wowed" by win poses, Fatality animations, and disturbing new levels of gore... the actual gameplay is a bit too slow and simple for my tastes. A return to basics is a fine idea, but many FG players don't want to go back to Algebra 1 when they've been enjoying Calculus for years. I also like customizing characters for FREE in my favorite fighting games. What's all this Time Krystals bullshit and Microtransactiions bullshit? Laaaame.

Thankfully, NRS seems to have taken past fan criticism about "animation quality" and made some solid changes since MKX. MK11's animation is significantly improved over the prequel in some areas, while other elements still look a bit wonky (ex: jumping, certain kicks/punches). As far as "realistic" visuals go, NetherRealm Studios has certainly mastered their brand of fighting game presentation. They do what they do well.

To bring up MK11's "NSFW" Fatalities & gore one more time... it's a bit much... but it's definitely Mortal Kombat. I'm not squeamish, but I'm not a fan of horror movie draws either. The things I love most about fighting games are: complex / dynamic gameplay designed around competition (and longevity), unique characters, art direction, some type of representation of martial arts, music, etc. (The same way I enjoy my favorite movies and TV shows for actual plot, storytelling, character development, artistic value, substance, etc.) That said, I'm not the "easily entertained" type. There's no doubt MK11 will easily entertain casual gamers... but that doesn't make it "good".

In recent times, Mortal Kombat as a series steered itself in a direction geared more towards movie clichés (shut up Johnny Cage), gore fetishists, and typical horror fare. Watching "virtual murders" repeatedly play out on screen in a video game, over and over, isn't normally my cup of tea. A lot of pro FGC players have also mentioned "Fatalities take too long"... and I agree. It's true, some of us actually really like to "play" fighting games and not sit there watching the same old shit. (I'm usually 'over' cinematics the 2nd time I see them.) Don't worry, I'm still going to give MK11 a fair shake. It deserves its time in the spotlight, so let's see what it can do. 
~TFG Webmaster  
 

 


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