picks up two years after Tekken 3. Heihachi and his scientists have
captured samples of Ogre's blood and tissue to splice with Heihachi's genome and
make him immortal. The experiment fails, since Heihachi lacks the necessary
Devil Gene. Not willing to give up, Heihachi searches for his grandson, Jin
Kazama, who does possess the Devil Gene, with Heihachi learning that the body of
his son, Kazuya (who also has the Devil Gene and died twenty years ago) is
stored in the labs of the Mishima Zaibatsu's main business rival, G Corporation.
Heihachi sends his Tekken Forces
to raid G Corporation and retrieve Kazuya's remains, but the mission fails when
the Force is wiped out by none other than Kazuya himself, who has been revived
by G Corporation and is now stronger than ever before. In a desperate attempt to
lure Kazuya and Jin out, Heihachi announces the King of the Iron Fist Tournament
4. The plan works, and at Stage Seven, where Jin and Kazuya are scheduled to
fight, Jin is ambushed and captured by the Tekken Forces. Kazuya is declared the
default winner of Stage Seven, and he meets Heihachi at the final stage. The
father and son clash in battle once again with Heihachi emerging the victor. After the fight, Heihachi leads Kazuya to Hon-Maru (a Mishima Dojo in the woods
where Jin is).
There, Devil takes over Kazuya's mind once
again, and tells Heihachi that he has come to extract the part of the Devil Gene
he lost the night Kazuya was thrown into the volcano. Meanwhile, an unconscious
Jin was being stored inside the dojo bounded by chains. As a reward, Devil
knocks Heihachi out of the room with his telepathic powers instead of killing
him outright, then attempts to steal Jin's Devil Gene. Kazuya overcomes Devil
and regains control of his body. Kazuya decides to kill Jin himself and absorb
his Devil power. Jin has visions of his father taunting him until he awakens by
his voice. In an uncontrollable rage, Jin attacks Kazuya and engages him in
combat, emerging the victor.
Heihachi then wakes up and prepares to take
advantage of the exhausted Jin by defeating him in battle, but Jin overpowers
Heihachi and prepares to kill him as the Devil Gene begins to consume his mind.
Jin almost delivers the final blow, but the memory of his mother, Jun, stops
him. Jin hesitates and finally releases Heihachi in honor of his mother, telling
him to: "Thank my Mother--Jun Kazama." Once again, the feathery black
wings sprout from Jin's back, and he flies off, making a huge hole inside Hon-Maru's
Christie is a hottie...
and she's quite talented in Capoiera.
REVIEW: Two years after
the smash hit, Tekken
Tag Tournament, Namco decided to return to the storyline of Tekken...
and the King of Iron Fist Tournament 4 was at hand! New gameplay additions in this
installment include: The
Position Change (enabling you to grab your opponent and "move" them
strategically in any direction), Side Walking (an advancement of Tekken's
3D gameplay), and more realistic environments featuring walls, obstacles, and even
As expected, a few new faces (and authentic martial arts fighting styles) joined the
Tekken roster. Sadly, many fighters from the prequels were M.I.A. in Tekken
4, which surely disappointed some fans. However, all returning characters'
movesets were updated generously, making them even more dynamic and fun-to-use
than before. The newcomers also offer distinct new fighting styles, which
animated and played unlike any other fighting game characters to date.
Learn how to play Tekken
properly... SIDESTEP that shit.
the newcomers is Steve
Fox, an unorthodox and flashy boxer who adds a much needed touch to the series...
if you ask me, it's about time a boxer made an appearance in Tekken (not counting
kangaroos)! The other new fighters
include Craig Marduk, an aggressive Vale Tudo fighter (arguably taking
the place of the Jack robot series as the
powerhouse), and Christie Monteiro,
a sexy Capoeiristawho
fights very much like Eddy
Gordo (whom also happens to be a secret playable character in the PS2 version). Along with the
3 new faces, Jin
Kazama could also be considered a "new" character due to his completely
revamped moveset and animations. Basically, if you used Jin in Tekken 3 or Tag,
you're going to have to relearn him! His new style is a bit more aggressive...
and a bit more badass.
Size isn't everything, guv...
The brand new "wall game" adds some
interesting new strategy to Tekken's classic gameplay. When Tekken 4
first released, some players took to the wall game with open arms... others hated it. In certain situations, walls can be used to further punish a stunned
opponent and inflict massive damage. While innovative, Tekken 4's wall combo system definitely
needed to work.
The addition of interactive environments also changed the game of Tekken,
requiring a bit more
sidestepping. Thus, the inclusion of the"side walking" is an appreciated addition, offering an easier (but
slower) sidestepping strategy. Certain stages also contain areas with slanted and
uneven ground, which also effected gameplay. In fact, uneven ground opened up
new (and some would say "cheap") combo possibilities
with certain characters. Pro players could actually exploit this and
add many hits to their juggles (which is why multi-tiered floors were later taken out of the series).
Walls can either be
your best friend... or your worst enemy.
Following series tradition, the
arcade version of Tekken 4 featured several time release characters,
which kept the game fresh for many months after the original release. The later home version
of Tekken 4 on the PS2 was a solid package. In addition to the staple console modes, it
also included a new take on Tekken Force Mode (introduced in the home version of Tekken 3).
The new Tekken Force features an updated over-the-shoulder camera
view, and a much greater challenge! Mowing down hordes of bad guys
using your favorite Tekken fighter (and ALL of their moves) is practically
timeless. Tekken Force in Tekken 4 was no doubt a very
entertaining & fun bonus mode in accompaniment to the main arcade game.
The graphics also translated
nearly perfectly from arcade to PS2, making it one of the best-looking console
fighting games to date. The home version still ran
at a smooth 60 fps with minimal slowdown. Tekken 4's awesome CGI
introduction was also extended on the PS2 version, setting a really cool and now
memorable "mood" for the game. The PS2 version also packed console-exclusive
character endings, which used the in-game character models instead of FMV
graphics (ala Tekken 3). The prequel's character endings were a bit
better if you ask me, but there are several memorable endings in Tekken
4 as well... certainly worth watching more than once.
Say what you will about Tekken
4... but Tekken 4 marked a very significant turning point in the
series. In terms of story presentation, character artwork & rendering
quality (see below), and gameplay evolution, Tekken 4 was one of the
leaders of the genre at the time. Very few fighting games of the era (and years
after) could come close to matching the artistry and aesthetic polish
demonstrated in Tekken 4.
While the Tekken series took a noticeable step forward with innovative new gameplay
elements and deeper movesets, many Tekken fans were still enjoying Tekken Tag Tournament's
fast & furious tag-team gameplay... even long after
the release of Tekken 4.
While it didn't really live up to the epic TTT, Tekken 4 was an earnest attempt at returning the series to its roots, and it got the job done
for the most part.
Even though Tekken 4 is widely considered "broken" in high level play (due to the
handful of damaging combos & infinites)... I think most Tekken fans
have a special place in their heart for good old T4. The art style was
amazing, the graphics & animation was a big step forward, and just about
everything else in the game was particularly memorable.
There's no denying that Tekken 4 was still a hugely successful
arcade and PS2 title. Overlooking the issues found in high level
play, Tekken 4 was a quality update to the series and I enjoyed
playing it casually. Tekken 4's awesome art direction and
presentation was incredibly polished (no other company was showing this level of
effort). The console version of Tekken 4 was certainly one of the best
home fighting game packages at the time of its release.
About three and a half years after Tekken 4 came the highly anticipated Tekken 5,
which fixed a lot of the prequel's flaws, and even brought back a handful of classic characters that
were missing in
this installment... ~TFG