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Tekken 5: Dark Resurrection
 

  
STORY
Following the conclusion of the King of Iron Fist Tournament 4, Heihachi Mishima defeated his son Kazuya Mishima and led him to Honmaru Temple, planning to let both Kazuya and his grandson, Jin Kazama, battle and steal their respective "Devil Genes". However, Jin defeats both of his predecessors and flies away, leaving the latter two unconscious. Shortly after, several Jack-4 robots invade the compound, programmed to take Heihachi's life. Initially, Kazuya and Heihachi fight the Jack-4s as a team, but eventually Kazuya throws Heihachi across the room as soon as he notices that Heihachi is getting tired. Then, Kazuya turns into Devil and escapes, leaving Heihachi to deal with the Jack-4s by himself. They quickly overwhelm him and self-destruct, leaving Heihachi seemingly dead.

The explosion however, revives Heihachi's father Jinpachi Mishima from his 50 year slumber chained up beneath the Temple, and proceeds to reclaim the Mishima Zaibatsu. Two months later, the King of Iron Fist Tournament 5 is announced. It turns out that Heihachi in fact survived the explosion, and now pledges to find out and "break the neck of the one who started this ridiculous tournament!".

Dark Resurrection follows exactly the same storyline as Tekken 5, only with the additions of two new characters and one returning character; Emilie "Lili" De Rochefort (who seeks to destroy the Mishima Zaibatsu and end her father's financial problem), Sergei Dragunov (a member of Spetsnaz who has been sent to capture Jin) and Armor King (who was thought to have been killed before the events of Tekken 4 and whose identity and goals remain a mystery to the player).
 

Tekken 5: Dark Resurrection's selection screen was so full of hype... Love that BGM.

 
REVIEWNamco's welcomed update to the fan-approved Tekken 5 brings along 3 new playable characters: Lili Rochefort, Sergei Dragunov and (the epic return of) Armor King! Presentation-wise, Dark Resurrection shows off a huge variety of new and remixed stages, badass new BGMs (some of the best in Tekken history), new character customizations, improved graphics and more balanced gameplay. Tekken 5's bugs and character balance issues have been taken care of, and a variety of new combos and moves are available for every returning character. Even though Tekken 5 seemed like a polished and complete game (especially on PS2), Tekken 5: Dark Resurrection is a massive improvement over the prequel.

The Tekken 5: Dark Resurrection arcade machine kept the innovations seen on the original Tekken 5 cabinet, notably the PS2 controller ports and player card system. As a frequent player of the T5: DR at my local arcades, I found it particularly satisfying that nearly every day at the arcade, a few "new" arcade-goers would be in awe that us Tekken people were using our PS2 controllers on the arcade machine. It was a great innovation if you think about it, since your day wouldn't be ruined if the arcade machine's buttons or stick were suddenly broken... you could always have that pristine PS2 controller ready to go (which is a favorite controller among many Tekken players). Once again, Tekken 5 was the first major arcade game in North America (and some other regions) to use the physical player card system, which kept track of players' win/loss ratios, character aliases, and character customizations. 
 

Armor King's EWGF is more epic than ever... He has badass pants, too.

 
The already deep characters from Tekken 5 have returned with a variety of cool new techniques and hard-hitting attacks, all of which are nothing short of teeth-cringing (as expected).... The fighters of Tekken never fail to have that "oomph" when they connect their attacks. Several classic fighters like Baek, Lei and Jack-5 have also been given complete "animation overhauls," featuring a ton of visibly smoother animations for some of their classic attacks, yet still retaining the same frame count as the old ones. (This is perhaps how these characters really should've looked in Tekken 5, but I suppose Namco just couldn't get to it in time). Nearly all characters also show off new intro animations before the fight, new taunts between rounds, and even a few new win poses. Awesome details that don't go unnoticed, Namco!

Dark Resurrection's new stages are epic, even the altered "remixed" backgrounds from Tekken 5... Namco answered my prayers for "more stages in Tekken 5," which I thought the game could really use. All of the new backgrounds add a certain visual eye candy, each in their own way. Namco also did a superb job on remixing most of the background music from Tekken 5, and thankfully, all of the stages from Tekken 5 are back along with their original BGMS! Thanks Namco. They also switched up the announcer's voice, although the new announcer seems to lack motivation or something... but for some reason, I think he's more suiting for the game. 
 

Remixed stages from Tekken 5... in addition to the originals. Awesome!

 
The gameplay itself is as flashy as ever, especially while watching two skilled fighters duke it out. And by the way, I don't mean skilled as in "using cheap tactics and strategies to win"... I mean skilled as in "making the game look pretty AND using useful tactics and strategies to win." Being good at Tekken isn't only about knowing combos and having good defensive skills. It's also about knowing how to adapt against different players and play-styles, as the deep characters in T5DR can be used in such a wide variety of ways... there's simply no "one way" to play each character (unlike other fighting games out there). 

With even more moves than before, the "mix-up" game of Tekken is ever more prominent. Watching a skilled player take down a reckless player who "mindlessly attacks" is a beautiful (and sometimes hilarious) sight to see. If you one of  the many who constantly get their ass kicked in Tekken, I'd recommend Tekken: Dark Resurrection for the PSP. It comes with an in game tutorial before it even lets you start fighting. Great idea Namco, let's clean up those button mashers already! Heh.
 

Tekken's newest hottie, using her dynamic gymnastics-oriented fighting style... Lili!

 
Flaws of Tekken 5: DR? Not many... but I will admit that the hit detection can sometimes be a bit funky and unrealistic at times. If you know the in's and out's of the game, you'll know that certain mid and seemingly high attacks can actually connect with a grounded opponent, and may "pick them up" allowing for even longer combos. This "flaw of physics" rewards hardcore players with longer juggles, and may cause more casual players to say something to the effect of "what the hell?!" or "put me down already!"  In any case, it's not necessarily a gameplay flaw, since all characters have these types of moves and combos. On that note, T5: DR is a pretty balanced game. Every character in the game can pull off incredibly long and damaging combos and can be used effectively (with practice). Overall, T5: DR is one of the most balanced, responsive, rewarding and most fun 3D fighting games I've ever played.
 

 

Page Updated: July 4th, 2015
Developer(s): Namco
Publisher(s): Namco
Designer(s): Katsuhiro Harada  (Director)
Platform(s): Arcade, PS3, PSN, PSP  (as Tekken: Dark Resurrection)
Release Date(s): December 2005        ( Arcade)
February 2006        
( Arcade)
July 6th, 2006         
( PSP)
July 25th, 2006        ( PSP)
Sept. 14th, 2006      ( PSP)
Sept. 15th, 2006      ( PSP)
Dec. 12th, 2006
       ( PSN)
Mar. 1st, 2007         
( PSN)
Mar. 23rd, 2007       (/ PSN)
Aug. 1st, 2007           ( PSN - Tekken 5: Dark Resurrection Online)
Aug. 30th, 2007       
( PSN - Tekken 5: Dark Resurrection Online)
Nov. 8th, 2007          ( PSN - Tekken 5: Dark Resurrection Online)
Characters Dragunov, Lili, Armor King, Asuka Kazama, Feng Wei, Raven, King, Kazuya Mishima, Heihachi Mishima, Jin Kazama, Bruce Irvin, Anna Williams, Nina Williams, Lee Chaolan, Ling Xiaoyu, Bryan Fury, Paul Phoenix, Yoshimitsu, Steve Fox, Craig Marduk, Christie Monteiro, Eddy Gordo, Hwoarang, Marshall Law, Julia Chang, Jack-5, Lei Wulong, Roger Jr., Wang, Baek, Ganryu, Devil Jin, Mokujin, Kuma, Panda, Jinpachi Mishima

Featured Video:

Related Games: Tekken 5: Dark Resurrection Online, Tekken: Dark Resurrection, Tekken 5, Tekken, Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 6, Tekken 6: Bloodline Rebellion, Tekken Tag Tournament 2, Tekken 7, Tekken Hybrid, Tekken 3D: Prime Edition, Tekken Advance, Tekken Revolution, Street Fighter X Tekken
  

Gameplay Engine

 9.5 / 10

Story / Theme

 8.5 / 10

Overall Graphics

 9.0 / 10

Animation

 9.5 / 10

Music / Sound Effects

 10 / 10

Innovation

 9.0 / 10

Art Direction

 8.5 / 10

Customization

 9.5 / 10

Options / Extras

 8.0 / 10

Intro / Presentation

 9.5 / 10

Replayability / Fun

 10 / 10

"Ouch" Factor

 10 / 10

Characters

 10 / 10

BOTTOM LINE

 9.7 / 10

 Review based on Arcade version

 

Final Words: Tekken 5: DR was the last arcade fighting game that I played regularly at the arcade. We had a great local Tekken community spread across a few different arcades, and I have some truly fond memories of that time period. Sadly, the arcade scene in the U.S. continued its slow death... and the next Tekken game (Tekken 6) didn't appear at any of my local arcades (probably because the cabinet was so damn expensive).

Those of us that love our Tekken were ecstatic when we first heard about T5: DR, and were even more ecstatic when we played it, which was clearly Namco's goal. T5: DR brought Tekken 5 players back to the arcade and gave the players a more balanced game... the best Tekken to date in fact.

With its release on the PS3, Tekken 5: Dark Resurrection was brought into full HD with amazingly sharp 1080p visuals.  Additionally, for the first time ever, the downloadable update known as "T5: DR Online" brought the series online for the first time ever! For more on that title, check out my full review of T5: DR Online.
~TFG Webmaster
 

  
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