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        First
      off, I'm not the typical person who recommends anime.  Back in my younger
      days, I used to watch a lot more anime (some old school favorites include Berserk, Initial D and Death Note). 
      The
      last "modern" anime I really enjoyed (and couldn't get enough of)
      was One Punch Man (patiently waiting for Season 2).  In
      general, I spend much more of my time trying to get better at fighting
      games over watching TV or movies.  However, as a
      fighting game enthusiast for 30+ years,
      I'm here to recommend to you an anime called  Hi Score Girl. Originally written and illustrated by Rensuke Oshikiri, the manga released
      back in 2010.  Directed by Yoshiki Yamakawa, the anime was
      greenlit in December of 2013 and first aired last year, July 13th to
      September 28th,
      2018. 
       
      
 
        
          
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              Hi Score Girl is
              chock-full of fighting game references... and then some. 
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      Hi
      Score Girl follows sixth grader
      Haruo Yaguchi, a boy who is known for
      slacking off in school and athletics... but when it comes to
      video games,
       fighting games   in
      particular,
      Haruo's true passion and persona
      comes alive.  To quote a line of show, Haruo spends his time at arcades to
      "escape the drags of everyday life"... and I know that a lot of us
      long-time fighting game players can immediately relate. 
      And Haruo is not the only character in the show who's a regular in the local
      arcade scene. 
       
       
        
          
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              Akira Ono is a quiet
              girl....  she also racks up win streaks at arcades to escape a strict home life. 
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      Hi
      Score Girl takes us back to the year 1991. 
      For any old school gamer, this show is a true nostalgia trip back to simpler times...
      times
      we should remember and deeply appreciate.  In many ways,  Hi Score Girl is a
      love letter to those of us who grew up playing games in late 80's / early
      90's arcades. 
       
      The show wastes no time highlighting some very
      real "arcade kid
      / video gamer problems" back in the day... here's a few you might
      remember:  Which game systems can I afford to buy?  I can't wait for this (and that) game to be released... will I even have
      enough time to play all of these games while balancing school work and
      relationships?   
      I need to level up my skills, so next time I meet "that player" at the
      arcade, I'll have my fated revenge!    Hi
      Score Girl immediately draws you in with its accurate depictions of 
      classic video games, home consoles (and their epic release dates) and Japanese
      culture. Along with all the 90's nostalgia and authenticity, Hi
      Score Girl has rich moments
      of comedy, which shines through clearly in characters expressions and
      enthusiasm (or lack thereof) heard in their voices. To quote Haruo in
      one of my favorite scenes: "No, I really don't want to play Ghosts 'N
      Goblins... (because quarters last much longer in Final Fight)." 
        
      This kid speaks the truth. 
       
       
        
          
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              Hi Score Girl hits
              on the "important" fighting game releases of the time.
              Darkstalkers yo! 
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      All
      of the characters in the anime are, impressively, made entirely of 3D models, but still manage to show convincing
      expression and substance.  Animation-wise, Hi Score Girl is
      not groundbreaking or particularly flashy... with the video games
      themselves (and gameplay) actually taking precedence a lot of the time. 
      However, there are some brilliant moments of character animation, such as
      Haruo walking like Cody or Guy from Final Fight.  (I was
      guilty of periodically doing this walk myself between 1989-1990.)   
       
      Camera angles during many scenes do a fantastic job of capturing that "arcade
      feel". In nearly every scene when characters are hanging out inside an arcade, your eyes tend to wander over characters' shoulders to
      check out what games are being played on the screens in the background.  
      The gameplay on all the screens is crisp, looks to be running at a perfect 60fps, and
      character commentary during the full-screen segments is entertaining and
      witty. 
       
       
        
      In
      fact, one of my favorite aspects of Hi Score Girl is the many
      moments of gameplay in "full screen mode". Every episode of Season
      1 is chock-full of full-screen
      goodness that brings you right into the
      game the kiddos are playing in the moment. We're not talking entire
      matches or levels, but you definitely get to enjoy the game along with 'em
      for a short while. Nostalgic 2D sprites also randomly fly across the
      backdrops at the weirdest times, breaking up some of
      the typical (slow-ish) storytelling and character development. 
      
        
      Before watching the anime, I
      knew a little bit about Hi Score Girl and its direct homages to Street
      Fighter 2, specifically. What I wasn't expecting... was how many other great
      homages there are, including a more-than-healthy dose to my all time favorite 2D
      beat-em-up title, Final Fight. There are plenty of other
      fighting games referenced too, including Darkstalkers, Samurai
      Shodown, Mortal Kombat, and plenty of other (non-fighting
      game) arcade classics. 
       
       
      
       
       
      The show doesn't take long to venture inside of the player's
      mindset during a Street Fighter 2 match, citing specific strategies such as "turtling"
      and "throw janks". Those of us who love playing fighting games
      competitively can immediately relate to some of the "mind game
      moments" that take place during an intense match with another human. And for those of us
      who remember actually playing games in arcades, the show comically brings
      up awkward (yet perhaps memorable) real life public situations
      when playing at an arcade. 
       
       
      
      
       
       
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