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Guilty Gear XX #Reload
 

 
STORYA newly discovered form of energy has been used to create devastating bio-weapons from fused human and animal DNA. Known as the Gears, they are now intelligent, self-aware creatures set loose upon the populace and threaten human control of the planet.
 

Still a cool character selection screen.

 
REVIEW
#Reload is an upgrade to Guilty Gear XX and was intended to further balance high-level gameplay. A handful of moves and new abilities were added for all characters, from slight tweaks in speed and damage to almost complete re-workings in some cases. "False Roman Cancels" were also added, enabling new gameplay strategies. "Shadow" characters were also added to the game, which are different versions of EX version characters akin to the Gold characters. Finally, Justice and Kliff were brought back onto the playable roster. Visually, the 2D sprites and "anime style" animation still impress, and thus, the visuals haven't really changed at all from the prequel (besides the HUD colors).
 

Another visit to the wild Guilty Gear universe.

 
Possibly the most notable update of #Reload is Robo-Ky, the (previous) "palette swap" of Ky Kiske in Guilty Gear XX. This time around, Robo-Ky was given his own original moveset (which is awesomely hilarious) and he is now selectable from the start. The entertaining, fully-voiced Story Mode from GGXX makes its return, as well as Mission, Survival, and a Medal of Millionaire mode where you battle it out for "medals".
  

 
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Page Updated: March 17th, 2015
Developer(s): Arc System Works
Publisher(s): Sammy Corporation (Arcade/PS2),  Sega (PSP),
Microsoft / Majesco Games
(Xbox),  MediaKite (Win)
Zoo Digital Publishing
(Win/Xbox/PS2),
KISS Ltd. / Funbox Media
(Steam)
Designer(s): Daisuke Ishiwatari
Platform(s): Playstation 2, PSP, PC, Xbox
Release Date(s): 2003                          ( Arcade)
July 31st, 2003
        ( PS2)
Apr. 29th, 2004
       ( Xbox)
July 23rd, 2004
       ( Windows)
Sept. 14th, 2004
      ( Xbox)
Dec. 10th, 2004
       ( PS2)
Sept. 29th, 2005
      ( PSP)
Mar. 10th, 2006
      ( PC)
Sept. 5th, 2014
        ( Steam)
Characters Sol Badguy, Ky Kiske, Millia, Chipp, May, Jam, Johnny, Baiken, Potemkin, Faust, Axl, Anji, Venom, Dizzy, Testament, Zato-1, Justice, Kliff, Slayer, Bridget, I-no, Zappa, Robo Ky

Featured Video:

Related Games: Guilty Gear Judgment, Guilty Gear, Guilty Gear X, Guilty Gear X Advance, Guilty Gear XX, Guilty Gear XX Slash, Guilty Gear Isuka, Guilty Gear XX Accent Core, Guilty Gear XX Accent Core Plus, Guilty Gear Xrd -SIGN-, Guilty Gear Xrd -REVELATOR-, Blazblue, Hokuto No Ken, Sengoku Basara X
  

Gameplay Engine  8.5 / 10
Story / Theme  9.0 / 10
Overall Graphics  9.0 / 10
Animation  8.5 / 10
Music / Sound Effects  8.0 / 10
Innovation  6.0 / 10
Art Direction  8.5 / 10
Customization  8.5 / 10
Options / Extras  8.5 / 10
Intro / Presentation  9.5 / 10
Replayability / Fun  7.5 / 10
"Ouch" Factor  7.5 / 10
Characters  9.0 / 10
BOTTOM LINE

 8.7 / 10

 Review based on Xbox version

 

Final Words:

Overall, #Reload was a solid enhancement to GGXX... definitely a step in the right direction "competitively," although it didn't look or feel very much like a true sequel for the "not-so-hardcor"e crowd. Expectedly, the game didn't evolve much since the first GGX (but overall still looks impressive).

Non-hardcore GGX players (like myself) might have expected a bit more for re-buying what is essentially the same game yet again. Easily the best thing about this version is the debut of the real Robo-Ky, who is downright badass... he's no Ky Kiske palette swap anymore, that's for sure.  
~TFG Webmaster
 

 
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Click Here for all character artwork!


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