Advance port of Guilty Gear X features smaller, more condensed sprites.
stays fairly close to the original, offering a unique fighting game experience
the good old GBA. This version also adds some new modes not seen in the original
Survival, Training, Color Edit Mode, and 3-on-3 VS mode.
The Gears on GBA!?
gameplay elements like Overdrive Attacks, Roman Cancels, Instant Kills,
Dead Angle Attacks, and Tech Hits are all present in the GBA version of GGX...
making it one of the most advanced fighters to come
out for a handheld system. Once again, the characters are a bit on the short
side and have lost quite a few frames of animation, but they still manage to retain
most of their signature moves. The music and sound effects
also don't hold a candle to the original, and some of the BGM's end up sounding kind of
tinny and annoying.
That's Sol VS Axl, for
those that can't see.
includes the staple Arcade Mode, VS Mode, Training Mode, Survival Mode, and even a
cool color edit mode! There's also a "KOF style" 3-on-3 mode and Tag Team
mode, something completely new to the series. The tag mode is a bit glitchy,
as your character is instantly replaced with your partner as soon as you
"tag." Fireballs also mysteriously disappear when you tag, so the tag system
leaves much to be desired when compared to other games utilizing the tag element. The
3-on-3 team mode is more satisfying, allowing you to select a team of 3 members
and have them duke it out one by one. For a GBA fighting game, it's not bad...
but certainly doesn't compare original on many levels.
Gear: Judgment, this was the best handheld version of Guilty Gear to play,
and it was halfway impressive for the time. GGX: Advance is still one of the best fighting games you can get on the
GBA, a close second to SFA3: Upper. ~TFG