Real
Bout Fatal Fury
STORY:
After stealing the Jin Scrolls of Immortality, Geese
Howard takes control of South Town once again. He hosts a new King of Fighters
tournament and invites his arch-nemesis Terry Bogard, to settle their fight once
and for all!
|
Real
Bout Fatal Fury character selection screen.
|
REVIEW:
Real Bout Fatal Fury is a fresh new take
on SNK's original flagship 2D fighting series. Real Bout brings back many series veterans and introduces
some newcomers as well. Real
Bout retains the core roster from Fatal Fury 3, with the boss
characters (Ryuji Yamazaki, Chonrei & Chonshu) now part of the default
lineup. Classic characters, like: Duck King, Billy Kane & Kim Kaphwan also
make their return, complete with new character sprites. Boss of the original
game, Geese Howard also returns as the final boss.
|
Legendary
veterans return and look better than ever.
|
Real Bout's controls have slightly changed from the
previous Fatal Fury games. Now instead of four attack buttons, there are
only three: Punch, Kick, and a "Strong Attack" which is either a stronger
kick or punch attack (depends on the character). Real Bout retains the
three-plane "oversway" system introduced in Fatal Fury 3, which
features a main plane for fighting, with foreground and background planes used
to avoid attacks or leap towards the opponent. A dedicated button is now used to
make an "oversway" (or change plane) towards the background or
foreground.
Real Bout
introduces stages featuring ring outs or "Out of Bounds," a gameplay
feature previously seen in Virtua Fighter (and also used in Soul Edge -
released the same year as Real Bout). If the player performs certain
attacks on their opponent while next to the boundaries, the character will
eventually destroy the barrier. If a character walks off the edge or gets
knocked into the area where the wall was standing, they will lose a round. Real Bout also introduces a Power Gauge which fills up as player performs normal or special
techniques against their opponent or defend themselves. The power gauge allows fighters to
perform "Guard Cancels" or a "Super Special Move" depending
of the level of the Power Gauge.
|
Real
Bout has the best art style of the series to date.
|
Overall, Real Bout Fatal Fury was
the best looking Fatal Fury title to date. The character sprites are
large, colorful, and decently animated. The hand-drawn backgrounds also
looked pretty good, creating some interesting settings for the game (although
they don't really come together in any particular form or fashion). In
comparison to some other 2D fighters of the time, Real Bout was still a
bit "rough around the edges" visually. It wasn't one of the prettiest
2D fighters... and not even one of SNK's best-looking games. Real Bout's soundtrack & sound
effects do their job, but some of the tracks are a bit bland and pretty
forgettable.
FUN FACT:
SNK's Youchiro Soeda confirmed that the early version of the original 1991
Fatal Fury title was actually called
"Real Bout". The words Real Bout can also be seen in many stage backgrounds (on billboards and signs) in
Fatal Fury 1.
|
Page Updated: |
March
23rd, 2023 |
Developer(s): |
SNK |
Publisher(s): |
SNK |
Artwork By: |
Shinkiro
|
Platform(s): |
Neo Geo, Neo Geo CD, Sega Saturn, Windows
95, Neo
Geo, Neo Geo CD, Sega Saturn, Playstation, PS2, PSN, PS4
|
Release Date(s): |
December 21st, 1995 |
Characters: |
Terry
Bogard,
Andy Bogard,
Joe Higashi,
Franco Bash,
Mai Shiranui,
Bob Wilson,
Billy
Kane, Hon Fu, Ryuji
Yamazaki,
Sokaku,
Blue
Mary, Kim,
Chonshu,
Chonrei,
Duck
King,
Geese Howard |
|
Featured Video:
|
|
Related Games: |
Real Bout
Fatal Fury Special, Real Bout
Special: Dominated Mind, Real Bout Fatal Fury 2, Fatal
Fury 3, Fatal Fury 2,
Fatal
Fury, Fatal Fury Special, Fatal Fury: Wild Ambition,
Fatal
Fury: 1st Contact, Garou: Mark of The Wolves, Fatal
Fury: City of the Wolves, Samurai
Shodown 3, Savage Reign, King
of Fighters '96, Marvel Super Heroes, Mortal
Kombat 3: Ultimate, Cyberbots, Double
Dragon, Darkstalkers 2, Tekken
2, Virtua Fighter 2 |
|
Gameplay
Engine
|
6.5 / 10
|
Story
/ Theme
|
7.0 / 10
|
Overall
Graphics
|
7.5 / 10
|
Animation
|
7.5 / 10
|
Music
/ Sound Effects
|
6.5 / 10
|
Innovation
|
7.0 / 10
|
Art Direction
|
8.5 / 10
|
Customization
|
5.0 / 10
|
Options / Extras
|
6.0 / 10
|
Intro / Presentation
|
7.0 / 10
|
Replayability / Fun
|
6.0 / 10
|
"Ouch" Factor
|
5.5 / 10
|
Characters
|
6.0 / 10
|
BOTTOM LINE
|
7.1 /
10
|
Review based on Arcade / PS2
version
|
|
Final
Words: |
Although it flew a bit "under the radar" at the time of its debut, (at least for me), Real Bout: Fatal Fury was a significant facelift for series and fresh new starting point. The character
roster of Real Bout is an interesting mix of old and new. If anything, some of the newcomers lack the excitement, charisma and spark of some of the OG Garou / SNK designs. However, the beefy 2D sprites exclusive to Real Bout all look impressive and have something unique to offer to the game.
Real Bout's highly-detailed stages with unique "Out of Bounds" areas are definitely one of the strongest points of the game —
innovating the classic gameplay engine and offering something new to 2D fighting games at the time.
Along with the character roster... the gameplay engine, music, and visuals all improved significantly in the sequels: Real Bout
Special, Real Bout 2, and Real Bout Special: Dominated
Mind. In the sequel, many character sprites were even redrawn —
featuring improved animations. The gameplay is also a bit more refined, responsive, and enjoyable in the sequels.
~TFG
Webmaster |
@Fighters_Gen
|
|
|
|
|
|
|
|
|