Fatal
Fury: City of the Wolves
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ABOUT:
Fatal Fury:
City of the Wolves, titled Garou Densetsu: City of the Wolves
in Japan, is "Legend of is an upcoming sequel to Garou:
Mark of the Wolves planned for release in Early 2025. First
revealed back at EVO 2022, this traditional 2D fighting game using 3D
graphics will be the first new entry in the Fatal
Fury series in over 23 years, with the most recent installment released
in 1999. It is the ninth title in the series and the seventh canonical
installment.
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Fatal
Fury: COTW open beta select screen.
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Director Yasuyuki Oda mentioned early
on that Fatal Fury: City of the Wolves will have more of an emphasis on story than
other recent SNK 2.5D fighting games such as
The
King of Fighters XV.
City of the Wolves features a new mode called Episodes of South
Town (EOST) — the single-player RPG mode where players embark on a
thrilling journey through the iconic city of South Town, where they engage in
battles against various contenders under diverse fight conditions. This mode
allows players to earn experience points (XP) and other rewards as they level up
their fighters and develop a unique set of skills tailored to their play style.
The narrative is rich with ambition and dreams, as players strive to carve out
their own legend amidst the tumultuous backdrop of South Town’s fighting
scene. As they progress, they uncover deeper connections between characters,
revealing emotional ties and rivalries that enhance the overall storytelling
experience within this immersive RPG framework.
The director mentioned that Fatal Fury: City of the Wolves' visual style
and overlays are
inspired by American comic books like Marvel Comics.
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The
Garou gang is making a comeback.
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Fatal Fury: City of the Wolves features two control schemes: Arcade Style (based on
precise, technical inputs) and Smart Style (flashy specials/combos using
directional inputs and single button presses). Similarly to other modern
fighting games, Fatal Fury: COTW will also offer an "Easy
Controls" option.
Fatal Fury: City of the Wolves introduces the
"REV
System". First up, REV
Arts function like EX Special Moves. REV
Accel offers Special-to-Special Move Cancels, comparable to
Hyperdrive Mode from The King
of Fighters XIII. REV Blow and REV Guard also offer unique
attack and defense options. In
addition to the REV System, City of the Wolves' gameplay is
defined by an impressive number of other mechanics. The S.P.G.
(Selective Potential Gear) meter selection (similar to Garou: Mark of
the Wolves' Tactical Offense Position /
T.O.P. system), Overheating, Just Defense, Hyper
Defense, Braking, Combinations, Feinting, Wild
Punish, Dodge Attacks, Ignition Gear, Redline Gear, and
Hidden Gear.
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Old
school Fatal Fury icons are back and hotter than ever.
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Newcomers such as Preecha, is the "star pupil" of Joe Higashi. Preecha is
a scientist investigating the wonders and miracles of a fascinating principle
known as ki (spirit energy). While her martial arts talent can't be denied,
that's not to say she's only in it to win it either; indeed, Preecha fights for
academic purposes, not accolades. She hates the pain, but sure is willing to
endure it—as long as it furthers her research into unique and perplexing fight
styles. The other newcomer is "Vox Reaper", a successor to Garou
Mark of the Wolves' badass sub-boss, Grant.
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Geese
Tower! Nice looking effects, snk.
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Fatal Fury: City of the
Wolves releases on April 24th, 2024 on PlayStation 5, PlayStation 4, Xbox Series
X|S, Steam, and EGS. The
Open Beta Test is scheduled for February 20 (12:00 am PT) through
February 24 (11:59 pm PST) which will give fans on PlayStation 5,
PlayStation 4, Xbox Series X|S and Steam a chance to play Fatal Fury: City of
the Wolves early with 8 playable characters. A special promotional
animation by Masami Obari was also created for Fatal Fury: City of the
Wolves. A physical Deluxe
Edition was also announced.
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Returning
MOTW stages from a different perspective!
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Page Updated: |
February
21st, 2025
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Developer(s): |
SNK |
Publisher(s): |
SNK |
Designer(s): |
Yasuyuki
Oda
Director
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Artwork
by: |
TONKO
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Platform(s): |
PS5,
PS4, Xbox Series X|S, PC, Steam, EGS
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Release Date(s): |
April
24th, 2025 |
Characters: |
Rock Howard, Terry
Bogard,
Preecha, Hotaru Futaba, Tizoc, Marco Rodrigues,
Bonne Jenet, Vox Reaper,
Kevin Rian, Billy
Kane, Mai Shiranui, Ken
Masters, Chun-Li, Kim
Dong Hwan, Gato, Andy
Bogard, Joe Higashi, Mr.
Big, Kain R. Heinlein |
News
Links: |
Feb.
2025: Kain R. Heinlein Official Bio, Render, Open Beta Screens
Jan.
2025: Open Beta Test, Promo Animation By Masami Obari Announced |
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Featured Video:
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Related Games: |
Garou:
Mark of the Wolves, The King of
Fighters XV, The King of Fighters XIV,
Fatal Fury, Fatal Fury Special,
Fatal Fury 2, Fatal
Fury 3, Real
Bout Fatal Fury, Real Bout Fatal Fury Special,
Real Bout Special: Dominated Mind,
Real Bout Fatal Fury 2, Fatal Fury: Wild
Ambition, Fatal Fury: 1st Contact, Under
Night In-Birth II, Pocket Bravery, Blazing
Strike, Marvel
vs. Capcom Fighting Collection: Arcade Classics, Capcom
Fighting Collection 2, TEKKEN 8, Street
Fighter 6 |
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Gameplay
Engine
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Story
/ Theme
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Overall
Graphics
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Animation
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Music
/ Sound Effects
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Innovation
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Art Direction
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Customization
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Options / Extras
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Intro / Presentation
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Replayability / Fun
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"Ouch" Factor
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Characters
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BOTTOM LINE
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First
Impression: |
Garou:
Mark of the Wolves has been one of my all-time favorite SNK fighting games since the
very early 2000s. The 2D masterpiece
being brought into the modern age with SNK's 3D graphics engine leaves somewhat of a
bittersweet taste... since I know deep down SNK's 3D visuals and animations
will never eeeeeever live
up to brilliance of MOTW's timeless 2D sprites. Those
days are over. I'm not gonna sugarcoat it. One thing's for sure; Fatal Fury:
City of the Wolves has big shoes to fill.
I was happy and (not)surprised to see Fatal Fury / Garou return
as a standalone game. An iconic franchise, for sure. I've heard some SNK fans calling this game "KOF with less characters"
early on. They're not wrong either... hopefully SNK will put more effort into the
characters, visuals, and mechanics thanks to the smaller character roster.
That's what should happen, anyway. It's worth pointing out that we
should not only expect the return of MOTW's full cast (and potentially
some of the canceled MOTW2
characters), but the return of many classic Fatal Fury series veterans. That
said, the roster might end up being larger than some are expecting. That's the
good news.
I think Fatal Fury: City of the Wolves
is slightly more visually and mechanically compelling than KOF XV... but still has a
similar vibe and certainly isn't without imperfections. Honestly, the game feels
a bit "slow" and sluggish after playing the Open Beta. SNK has time to
tighten things up, but the animation quality and gameplay speed is below
what I was expecting. Can they make the walking speed slower?
Because it's not slow enough. Is this SamSho or Garou? The absurd quantity of system mechanics are
compelling to a seasoned fighting game player like myself, but I could also see
how they might be confusing, intimidating, and ultimately frustrating for newer or casual fighting game players.
The Open Beta's Tutorial mode was clunky... and honestly not one of
the better modern fighting game tutorial modes I've played. (I hate countdown
timers. That's not the best way to train at all.)
The REV System gives players some nice options to play characters differently.
The S.P.G. system is nostalgic and is a defining mechanic (similar to T.O.P. from
MOTW)... which I enjoyed. Just Defense and Hyper Defense are great, since
I always always always love parrying in fighting games. However, COTW's weird
/ almost-poor animation
quality makes parrying more difficult and riskier. Seriously. Dodge Attacks are an
innovative new mechanic that seem to have potential (and are cool animations, at
least). Other than that, I'm disappointed with the game's slow speed... until combos start up. Ultra damaging,
super fast juggles into the corner? It looks and feels like KOF XV all over
again. In any case, the characters themselves and the combo system feel decent,
both having the potential to carry
this game. Maybe?
I used to play SNK fighting games much more often in decades past, back when 2D
sprites were the best thing around. In the modern era... I'm spoiled playing Steam games
in 4K like Street Fighter 6
and TEKKEN 8—both games I'm
still playing daily by the way—and both are mechanically superior and far more fun to play than anything SNK
has put out in quite some time. I don't expect all fighting game publishers
to fly close to the high quality of Capcom and Namco games, but what will make me
want to play FF:COTW? Similarly to Garou: MOTW... City of the Wolves
is the most Street Fighter-feeling game SNK has ever made. No, it's
(sadly) not
anywhere near the polish of SF6, but hopefully will end up being
something special. A special... Fatal Fury. Imagine that!
~TFG WEBMASTER | @Fighters_Gen
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