The
      King of Fighters XV 
 
 
  
ABOUT:  After originally announcing the game was in development in August
2019, SNK officially revealed The King of Fighters 15 in January
of 2021. Game Director Yasuyuki Oda and Creative Director / Character Artist Eisuke Ogura describe KOF
15 as "the most ambitious KOF title to date". KOF 15
shows off an updated 3D graphics engine from KOF XIV  (the second game by SNK to use Unreal Engine 4), building and expanding upon the prequel's 2.5D visual style and animation. KOF
15 will continue the storyline from KOF 14, with Shun'ei as the game's main protagonist.
New characters
 Isla, Dolores,
and  Krohnen 
will also make their debuts. 
 
  
    | 
       
       
       
     | 
   
  
    | 
       39 
      characters at launch... 
      +19
       via DLC Packs.
      | 
   
 
 
  
 
The King of Fighters XV gameplay engine features the following mechanics:
 Shatter Strike, MAX Mode, MAX Mode (Quick), and Rush Combos. Shatter Strike is a counter / defensive mechanic that all characters have access to and can turn the tide of battle as it can lead to powerful combos. Rush Combos are simple chain-combos that players can access by repeatedly hitting one button.
Like in past games, MAX Mode unlocks your character's offensive potential. MAX Mode Quick cancels attacks and extends
combos 
 
 
 
  
    | 
       
      
       
      
       
     | 
   
  
    | 
       Ash Crimson
      finally returns to the main storyline.
      
      | 
   
 
 
 
 
The KOF series has a long history of entertaining character cameos from other SNK games appearing in backgrounds. A number of character cameos will return in KOF XV, as two wrestlers from the 1993 NEOGEO wrestling game, 3 Count Bout, appear in the KOF XV arena background (Terry Rogers and M. Barnes). In addition to brand new
environments, classic locations such as Sound Beach from Fatal Fury 1 will also be returning in KOF XV. 
 
 
  
  
    | 
       
       
       
     | 
   
  
    | 
       TEAM
      GAROU IS READY TO BRING THE HEAT!
      | 
   
 
  
 
 
 
 
KOF XV game modes include: Versus, Story, Training, Tutorial, Online (Ranked, Casual, Online Training, Replay), Mission, DJ Station, and Gallery. The game will also feature a
variety of Versus Mode options including Single Vs, Party Vs, and Draft Vs. The
extensive DJ Station mode will feature over  300 music tracks from SNK history which players can listen to at any time while
playing! Additionally, iconic anime director / animator Masami Obari will be returning to the SNK universe to direct a King of Fighters XV 
anime short, coinciding with the release of the new KOF installment.
 The animated (short) movie will be included in its entirety inside KOF XV's Gallery mode. 
 
  
 
 
  
    | 
       
       
      | 
   
  
    | 
       Remember
      K9999? Now meet Krohnen.
      | 
   
 
 
  
 
In June 2021, producer Yasuyuki Oda made the announcement that The King of Fighters XV release window has been 
postponed to the first quarter of 2022. The official statement from SNK confirms the continued rising cases of COVID-19 in Japan has affected the original development schedule for KOF XV and is the main cause
for the delay. KOF XV was originally announced back at EVO 2019 with the logo reveal, but it wasn't until early this year that the first gameplay
footage was shown. SNK reaffirmed that the decision for the delay is to ensure the "quality" of KOF XV. 
  
 
  
    | 
       
       
      | 
   
  
    | 
       Omega
      Rugal offers a challenge in SNK Boss Syndrome mode.
      | 
   
 
 
  
 
The King of Fighters XV
launched with base roster of 39 characters at launch. Post-launch paid DLC Team
packs such as Team Garou (Rock, B. Jenet and Gato) and Team Southtown (Geese Howard, Billy Kane and Yamazaki)
were released March and May 2022, respectively. Two additional teams will join
KOF XV in Summer and Fall
of 2022 - for a total of 12 post-launch DLC characters confirmed so far. Omega
Rugal was added as free DLC in April 2022 along with Boss Challenge mode.  
  
  
 
  
    | 
       
       
      | 
   
  
    | 
       Blue
      Mary looking... shiny. She  could use more muscle tone.
      | 
   
 
 
   
   
 
   
 
 
  
 
     | 
    
  
    | 
       
        
      
   
    
      
        
          
| Page Updated: | 
December
  12th, 2024
 | 
           
          
| Developer(s):  | 
SNK
  Playmore | 
           
          
| Designer(s): | 
Yasuyuki
  Oda        
           Chief Producer 
Kaito Soranaka           
    Game Director 
Eisuke
  Ogura          
          Creative Director | 
           
          
| Artwork
  By: | 
Tomohiro Nakata    
       Main Illustrator 
Eisuke Ogura          
          Concept Art 
  
  Nakata Tomohiro       
    Poster Art
 | 
           
          
| Platform(s): | 
PS5, PS4, Xbox Series X|S, Windows 10, Steam | 
           
          
| Release Date(s): | 
February 17th, 2022
 | 
           
          
| Characters:  | 
Kyo Kusanagi,
Iori Yagami, Leona
  Heidern, K',
Benimaru Nikaido, Joe Higashi, Mai
Shiranui, Meitenkun,  Shun'ei, 
Chizuru Kagura, 
Andy Bogard, 
Yuri Sakazaki, 
Terry Bogard, 
Yashiro Nanakase, 
King, 
Shermie, 
Chris, 
Ryo Sakazaki, 
Robert Garcia, 
Blue Mary, 
Luong, 
Vanessa, 
Ramon, 
King of Dinosaurs, 
Athena Asamiya, 
Antonov, 
Ash Crimson, 
Heidern, 
Kukri, 
 Isla, 
Dolores, 
Whip, Angel, 
 Krohnen, 
Maxima, Kula
Diamond, Elisabeth, Rock
Howard (DLC), B. Jenet
  (DLC), Gato
  (DLC),
Geese Howard (DLC), Billy
Kane (DLC), Yamazaki
  (DLC),
  Omega Rugal (DLC),
  Orochi Chris (DLC),
  Orochi Shermie (DLC),
  Orochi Yashiro (DLC),
  Haohmaru (DLC),
  Nakoruru (DLC),
  Darli Dagger (DLC),
  Shingo Yabuki (DLC),
  Kim Kaphwan (DLC),
  Sylvie (DLC),
  Najd (DLC),
  Goenitz 
  (DLC),
  Duo Lon 
  (DLC),
  Hinako Shijo 
  (DLC),
  Mature 
  (DLC),
  Vice 
  (DLC),
  Re Verse, Otoma=Raga 
 | 
           
          
| News
  Links:  | 
Dec.
  2024: Mature & Vice Trailer, Screenshots, New Poster Art
 | 
           
          
| 
   | 
           
          
| 
   Featured Video: 
   | 
           
          
| 
      
   | 
           
          
| Related Games: | 
The
  King of Fighters XIV, Fatal Fury: City of
  the Wolves, Samurai
  Shodown (2019), SNK Heroines: Tag Team Frenzy,
  KOF
  XIII, KOF XII,
KOF XI, KOF '94, KOF '94: Re-bout,
KOF '95,
KOF '96, KOF '97, KOF
  '98, KOF '98: Ultimate Match, KOF '99, KOF 2000, KOF 2001, KOF 2002, KOF 2002
  Unlimited Match, KOF 2003, KOF:
Maximum Impact, KOF:
Maximum Impact MANIAX, KOF:
Maximum Impact 2, KOF: Maximum Impact
Regulation A, KOF: Neowave, KOF EX Neo Blood,
KOF EX2 Howling Blood,
KOF
R1, KOF R2, KOF Collection: Orochi Saga, 
Fatal Fury, Garou: Mark of the
Wolves, Guilty Gear -STRIVE-, 
Street Fighter V: Champion Edition, Street
  Fighter 6, DNF Duel, TEKKEN
  7, TEKKEN
  8 | 
           
          
  
| 
 
  
 
 | 
 
| 
Gameplay Engine
 | 
  6.0 / 10
 | 
 
| 
Story / Theme
 | 
  8.0 / 10
 | 
 
| 
Overall Graphics
 | 
  8.5 / 10
 | 
 
| 
Animation
 | 
  6.5 / 10
 | 
 
| 
Music / Sound Effects
 | 
  7.5 / 10
 | 
 
| 
Innovation
 | 
   6.0 / 10
 | 
 
| 
Art Direction
 | 
   7.0 / 10
 | 
 
| 
Customization
 | 
   7.5 / 10
 | 
 
| 
Options / Extras
 | 
   9.0 / 10
 | 
 
| 
Intro / Presentation
 | 
   9.5 / 10
 | 
 
| 
Replayability / Fun
 | 
   5.0 / 10
 | 
 
| 
"Ouch" Factor
 | 
   8.0 / 10
 | 
 
| 
Characters
 | 
   8.0 / 10
 | 
 
| 
 BOTTOM LINE 
 | 
    7.3 / 10 
 | 
 
| 
  Review based on
PS4
version
 
 
 | 
 
 
 
  | 
           
          
| First Impression: | 
For
  starters, KOF15 
   looks more impressive than  KOF14 did
  when it was first revealed.  
  It's easy to recognize that SNK has improved and refined their 3D graphics engine over the past
  several years throughout the
development (and DLC support) of KOF14 and Samurai Shodown (2019). With
  bolder, more vibrant visuals and beefier character models than the prequel, KOF15
  is possibly SNK's most ambitious and most impressive "2.5D" fighter to date. 
 
I miss SNK's classic 2D sprites as much as the next old school fighting game fan... but
  once again, SNK utilizing 3D graphics allows them to easily "retool"
  certain aspects from KOF14 and focus on adding more content and characters. Estimation? We might be looking at a huge roster down the road
  with
continued DLC support in 2022-2023. As an SNK fan since the early 90s, I'm happy to see the
  FGC still excited about KOF...  however, I also have REALISTIC
  expectations. 
 
  KOF15 has a real opportunity to shine in 2022. If I'm being honest,
  prior to the  post-launch DLC announcement of Team Garou and Team
  Southdown, I wasn't "ecstatic" about the "been there done
  that" base roster. However,
  SNK dropping in new (and returning) fan-favorite characters as Team
  DLC, while a bit controversial, is a pretty good
  idea on paper. And so far, they made great choices on DLC characters. Team
  Samurai Shodown back from their canceled appearance in KOF
  '95? My
  expectations have (finally) been shattered.  
    
   
  SNK's smart but "safe" approach in KOF15  seems to contrast
  some of the over-designed newcomers like Isla, Dolores, and
  Krohnen. While certain aspects of the newcomers are cool, I wasn't  entirely
  sold on the newcomers (in terms of their movesets, special move visuals,
  animation, and overall appeal). I think SNK could've made better choices for the
  roster, but overall, KOF15
  has plenty of familiar characters to return to and easily relearn. 
   
  Unfortunately, KOF15's inexcusably broken matchmaking (among other
  issues) plagued the game early on and seems to have played a part in a HUGE
  drop to its player base since launch. I've never seen a "major"
  fighting game title suffer such a severe drop in players so early on. While
  6-year-old TEKKEN 7 troops
  on with 1000+ viewers on Twitch at any given moment (right alongside Guilty
  Gear -STRIVE- and SFV:
  Champion Edition — having similar numbers), it's sad to KOF15
  is struggling to achieve above 100 viewers only months following game's
  launch. Why does this matter? In this day and age, it matters. 
   
  I'm rooting for SNK and all... but "reselling" DLC characters with very
  minimal advancements from the prequel isn't a great look. Speaking of
  looks, KOF15's animation quality is very much a mixed bag, a returning
  issue from KOF14. And it's not just a problem with general animations
  for certain characters. PS2 flame graphics? Jarring cancels, upon cancels,
  upon cancels, into the corner juggle (and then more cancels), is NOT
  compelling or fun to watch! I'll say it clearly... KOF15 is NOT fun to
  watch and I'm clearly not the only one with that opinion. This, along with the
  aforementioned issues, are why people are not watching or playing KOF15. 
   
  I literally had my fingers crossed for some Garou: Mark of the
  Wolves representatives in KOF15... and SNK delivered there, at
  least. Can Team Samurai Shodown save KOF15? I'm not sure.
  Instead of going with such a repetitive roster, I would've liked to see SNK
  revitalize some of the more "obscure" characters from the company's
  rich history in KOF15. Otherwise, the game just feels a too
  safe and too familiar even for my old school tastes. In fairness, KOF15's
  character variety, general appeal, and worldwide player base is still
  something special... but I'm afraid most fighting game players have higher
  expectations these days. 
~TFG
  Webmaster | 
@Fighters_Gen
   
    
 | 
           
          
| 
 | 
           
          
| 
 | 
           
          
| 
 | 
           
          
| 
 | 
           
          
| 
 | 
           
          
| 
 | 
           
         
       | 
     
   
     | 
   
 
 
  
     |