Dungeon Fighter Duel

PREVIEW: Developed
by Eighting, Neople, and Arc System Works, Dungeon And Fighter Duel (DNF Duel
for short) is a 2D fighting game utilizing a 3D graphics engine similar to other modern Arc System Works
fighting games likr Guilty Gear
-STRIVE-,
Granblue Fantasy Versus, and
Dragon Ball FighterZ.
The game's high-end anime-style visuals boast large 3D character models and huge
super move effects onscreen, all of which cleverly resembling traditional 2D sprites
during gameplay. That is... until expressive animations and epic dynamic 3D camera angles
kick in during intro cinematics, super moves, and throw techniques. That said,
DNF Duel is definitely visually exciting for a "traditional"
1-on-1 2D fighting game!
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Striker shows
off her mastery of the one-inch punch.
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DNF Duel will feature
16 playable characters at launch. Instead of having normal
names, the characters of Dungeon And Fighter Duel are identified based on their class from the Dungeon Fighter Online series. The visual designs of the characters also inspired by their prior appearances in the series (but are new / updated for this game). Each character has a small selection of normal
attacks, and specific buttons to unleash MP Moves and powerful screen-filling Special MP Moves.
Holding directional inputs while pressing Skills or MP Skills can result in different techniques entirely, for some characters. Several characters can also delay or alter their attacks when
a player holds down the attack button.
Awakening Skill (Supers) are performed with 1 button. Check out Neople's official
gameplay system tutorial videos for
more details and information about DNF Duel's core mechanics.
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Exciting
2.5D visuals and simplified special move inputs.
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DNF Duel features a classic Health meter with a MP meter directly under it. Players spend MP to unleash MP Special Moves - each which carry their own MP cost based on their power or how powerful the player chooses the move to be. Another main gameplay mechanic is Conversion, where the player spends their own white life HP (damage their previously
took) for extra MP. This mechanic is very similar to the Baroque system from
Tatsunoko Vs. Capcom, which unironically was designed by the same battle system developers.
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Get your
SoulCalibur Nightmare vibes on with DNF Duel's Berserker.
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Nexon confirmed DNF Duel's
online will include Rollback Netcode. The first
open beta test for Dungeon
And Fighter Duel took place on PlayStation 4 and PlayStation 5 from December 17th-20th.
DNF Duel will be released on PlayStation 4, PlayStation 5, and PC (Steam)
on June 28th, 2022. Stay tuned on Fighters Generation for more DNF Duel character
reveals, announcements, and updates!
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Page
Updated: |
June
26th, 2022
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Developer(s): |
Eighting, Neople, Arc System Works
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Publisher(s): |
Nexon
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Platform(s): |
PlayStation
5, PlayStation 4, PC
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Release Date(s): |
June
28th, 2022
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Characters: |
Berserker,
Inquisitor, Grappler,
Striker, Ranger,
Hitman, Dragon
Knight, Vanguard, Kunoichi,
Crusader, Ghostblade,
Launcher, Troubleshooter,
Swift Master, Enchantress,
Lost Warrior |
Related
Links: |
June
2022: DNF Duel ENGLISH Movelists for All 16 Characters!
June
2022: Dungeon Fighter Duel Online / Local Modes Trailers
May 2022: Dungeon Fighter Duel Story Mode Trailer |
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Featured
Video: |
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Related Games: |
Guilty Gear -STRIVE-, Dragon Ball FighterZ, BlazBlue
Cross Tag Battle, BlazBlue: Central Fiction, Blade Strangers,
Battle Fantasia,
WeaponLord, Golden Axe: The Duel, Samurai Shodown (2019),
Mortal Kombat 11, SFV: Champion Edition, UNIST-CLR,
Marvel Vs. Capcom 2, Tatsunoko Vs. Capcom,
Tatsunoko Vs. Capcom: Ultimate All Stars, Granblue Fantasy Versus, The King of Fighters XV,
JoJo's Bizarre Adventure: All-Star Battle R
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Gameplay Engine
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Story / Theme
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Overall Graphics
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Animation
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Music / Sound Effects
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Innovation
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Art Direction
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Customization
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Options / Extras
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Intro / Presentation
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Replayability / Fun
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"Ouch" Factor
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Characters
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BOTTOM LINE
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First
Impression: |
Some might say Arc System Works fighting games
are "all starting to look the same" these days due to the 2.5D
graphics engine shared by most modern titles. But is anyone really complaining?
Is it a bad thing? In my opinion... NO.
It's a new standard, if anything! Like its predecessors, DNF Duel offers stunning anime-inspired visuals,
interesting character designs, and intuitive gameplay that's easy to
get into for casual and seasoned fighting game players, alike.
DNF Duel uses simple inputs for special moves (with only a few motion inputs), making it very
accessible from the start. DNF is perhaps most similar to the BlazBlue series, with massive, screen-filling special moves
and gimmicks just one button press away. While I
personally prefer fighting games with motion inputs (#1 because I grew up with them, and
#2 because they make characters and games feel more distinguished and fun), DNF Duel's mechanics are
still inviting and compelling for new players of any skill level. The trend of "simple inputs" still isn't a hit with many in the FGC, but at least this
design direction makes it easier to learn a new game rather quickly (since there are
indeed so
many fighting games you could be playing nowadays).
DNF's character designs, crispy visuals, screen-filling special moves, and streamlined gameplay
engine is
catchy. I've put 8+ hours into the final version of the game so far...
and I already found a character that I very much enjoy using — due to her
speedy combo style... and that's Kunoichi. I enjoyed using Chipp in Guilty
Gear -STRIVE- due to his ultra-fast combos and mix-ups, so Kunoichi is the perfect character for me... and that's a perfect example
of what to expect from DNF Duel. If you're familiar with how most anime /
ASW fighting games usually play, it won't take you very long to find a
character that you enjoy using based on their play-style, let alone their snazzy
appearance
and sick special move effects.
The massive special moves that fill the screen (potentially even at the very
start of the round)... gives DNF Duel its unique charm. Alas, characters
do have their simple 1-button comeback mechanic super moves at the ready when health
is low, but conserving the MP gauge to connect big combos, apply crazy
chip-damage (comparable to certain assist attacks in MVC2),
or connect a super move feels solid. The thrill of throwing huge projectiles or gimmicking your opponent with side
switch mix-ups, high-hitting combos, and corner resets immediately feels fun if
you spend an hour or so in the lab and learn a character or two. Due to the
small-ish movelists and simple controls, it doesn't take very long to learn a
character... and it's intuitive.
Characters can only perform basic directional jumps (no super jumps, no short
hops). However, some faster characters can double jump. When using slower
characters, some players might feel a lack of mobility
and a dependence on using special moves to get-in and apply pressure early on in
learning the game. However, faster characters have enough
options and combo-paths to feel "complete" with plenty of mix-up
opportunities... but thankfully, nothing too over-the-top in terms of
juggles. (I say this being able to hit 45-hit combos and corner resets with
Kunoichi.) Combos with fast characters feel fun and balanced, while slower
damage-heavy characters and projectile-type gunner characters have their own
stylish path to destroying opponents. There's a DNF character for
everyone.
So far... Survival, Arcade, Training, and
Online is keeping me busy learning the game and having fun. The Tutorial is also
pretty great and makes it easy to learn the fundamentals of the game! Please stay tuned for my full review of DNF Duel
coming very soon! Thanks for reading.
~TFG Webmaster | @Fighters_Gen
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