The
King of Fighters '99
STORY:
"You are cordially invited to this year's
KOF." The invitation is
sent to fighters all over the world. The King of Fighters will take place again
this year! But the circumstances this time around are different. There is not a
hint of the hoopla surrounding the entrants like that of the previous tournament
which thrilled the whole world. For the skeptical fighters, even the new
tournament rules for battles bode ill...
"The method of combat will be 3-on-3
battles. The adoption of Striker Matches, however, has been decided for this
tournament...."
"Striker
Matches?!" The fighters cannot hide their surprise at this unfamiliar mode
of battle. Meanwhile, Heidern, who sees thro
ugh the suspicious tournament,
dispatches Ralf and Clark to investigate the truth behind this tournament.Benimaru
Nikaido, as well, receives an
invitation to KOF and to join the Special Team consisting of other carefully
selected fighters. Among the pre-selected
teammates listed appear two names: K' (K-Dash) and Maxima. Benimaru is
confused-he's never seen these names listed at any other fighting events;
regardless.... Benimaru heads toward the
tournament venue, clearly unsettled by the circumstances, and the other entrants
are soon to follow. WHAT IS THE STRIKER
MATCH? What is behind this year's
tournament? With its myriad of mysteries, the King of Fighters gets ready to
begin!
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KOF
'99 character selection screen... Meet K-Dash!
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REVIEW:
The sixth
installment of the KOF series introduces a new anti-hero known as K' (pronounced
K-dash). Joining him are a handful of newcomers, such as: Maxima, Whip, Bao, and Xiangfei. The classic 3-on-3 battles are back once again, but
a fourth "assist" character (AKA the Striker) is now selectable.
Strikers can jump into battle for an assist attack to help extend combos or
pressure the opponent.
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An
insanely damaging assist combo by Ralf and Clark!
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After many years of traditional battles, KOF
'99's striker/assist
system is a welcomed change of pace to the classic 2D gameplay, and something the series needed
if you ask me... (although I'm sure some "hardcore" KOF players
might beg to
differ, since a handful of bugs and balance issues came with the new
striker system). I say to them: those flaws are
only seen in high level play, and assist attacks are fun, dammit!
Besides, considering all of the other 2D fighting games out in 1999 that
featured fast-paced tag-team gameplay and/or assists, KOF '99 was at
least keeping up with the times.
Other new additions to the
gameplay include the Counter Mode
& Armor Mode systems. Counter Mode increases the player's
offensive strength and allows the player to use their character's Super Special
Move infinitely, as well as combo a Special Moves into a Super Special Moves by
using a "Super Cancellation Attack" or a "Moving Attack".
The other powered up mode is Armor Mode, which increases the character's
defensive strength, allowing the character to take more damage from the
opponent. However the player cannot use Super Special Moves during Armor Mode.
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KOF
'99: Evolution on Dreamcast had 3D stages & intros!
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KOF '99's new gameplay
mechanics breathe new life into the series, but at its core, of course it still
feels like classic KOF. Graphically, the game has also advanced a bit. There
are a ton of new hand-drawn backgrounds that look excellent, and even a few character sprites
were redefined. The new characters also look particularly awesome in 2D form
(and in the artwork). Also enhancing the overall presentation, is an all new
soundtrack, in addition to brand new hit sparks and super move effects.
An enhanced edition of KOF '99, titled King of Fighters '99:
Evolution, was released for Dreamcast in the year 2000. The Dreamcast port
included new striker characters and a few new stages. The new strikers, include:
Athena Asamiya (in her school uniform), Fio Germi, Gai Tendo, Vanessa, Syo
Kirishima, Alfred Airhawk, Kyo, Goro Daimon, Billy Kane, Yamazaki, Seth &
Chizuru Kagura. KOF '99: Evolution can also be connected with the Neo Geo
Pocket Color title, King of Fighters: Battle de Paradise. If you actually
owned both games, you could transfer your points from Battle de Paradise
to KOF '99: Evolution which would speed up the leveling process for Extra
Strikers.
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Page Updated: |
February
22nd, 2024 |
Developer(s): |
SNK |
Publisher(s): |
SNK |
Artwork
by: |
Shinkiro,
Hiroaki
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Platform(s): |
Neo
Geo, Neo Geo CD, PC, Dreamcast, PS1, PS2, PSN
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Release Date(s): |
July 22nd, 1999
Arcade
Sept. 23rd, 1999
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Neo Geo
Dec. 2nd, 1999
Neo
Geo CD
Mar. 23rd, 2000 PlayStation
Dec. 12th, 2000 Dreamcast - as KOF '99: Evolution
Apr. 22nd, 2001 PlayStation
Apr. 19th, 2007
PS2 - in KOF: NESTS Collection as KOF'99: Evo
2009
PlayStation Network |
Characters: |
Kyo
Kusanagi, Iori Yagami, K',
Maxima,
Whip,
Bao, Jhun
Hoon, Li Xiangfei, Andy
Bogard,
Terry Bogard,
Joe Higashi, Kasumi
Todoh,
Ryo Sakazaki,
Robert Garcia,
Benimaru Nikaido, Mai
Shiranui,
King,
Yuri Sakazaki,
Ralf Jones,
Leona Heidern,
Clark Still,
Athena Asamiya, Sie
Kensou,
Chin Gentsai,
Chang Koehan,
Kim Kaphwan,
Choi Bounge,
Blue
Mary, Takuma Sakazaki,
Shingo Yabuki,
Krizalid
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Featured Video:
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Related Games: |
KOF
2000, KOF 2001,
KOF 2002, KOF 2002: Unlimited Match, KOF
2003,
KOF XI, KOF XII, KOF XIII,
KOF XIV,
KOF XV, KOF '94, KOF'94: Re-bout,
KOF '95,
KOF '96, KOF '97, KOF '98, KOF '98: Ultimate Match, KOF:
Maximum Impact, KOF:
Maximum Impact MANIAX, KOF:
Maximum Impact 2, KOF: Maximum Impact
Regulation A, KOF: Neowave, KOF EX Neo Blood,
KOF EX2 Howling Blood,
KOF
R1, KOF R2, KOF
Collection: Orochi Saga,
Street Fighter III: 3rd Strike, Martial Masters,
Daraku Tenshi - The Fallen Angels
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Gameplay
Engine
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8.0 / 10
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Story
/ Theme
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8.0 / 10
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Overall
Graphics
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7.5 / 10
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Animation
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7.5 / 10
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Music
/ Sound Effects
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8.5 / 10
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Innovation
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7.5 / 10
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Art Direction
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9.5 / 10
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Customization
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7.5 / 10
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Options / Extras
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7.5 / 10
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Intro / Presentation
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8.5 / 10
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Replayability / Fun
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6.5 / 10
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"Ouch" Factor
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8.0 / 10
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Characters
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8.5 / 10
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BOTTOM LINE
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8.3 /
10
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Review based on Arcade
version
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Final
Words: |
KOF '99 did a lot of things right for the time. Presentation-wise, this installment
was easily the "most stylish" and modern-looking iteration of the series to date. In addition to
some brilliant hand-drawn backgrounds and improved character sprites / animation, KOF
'99 introduced interesting newcomers to the franchise and packed a great
roster!
While the roster wasn't as large as the prequel, KOF '99 presented enough new content and gameplay tweaks to
feel like a true sequel over KOF '98
(which were indeed big shoes to fill). While the game isn't perfect and definitely has balance issues, I
find KOF
'99 to be one of the most pivoting and interesting iterations of KOF
upon release, and a solid stepping stone from KOF '98 (albeit the smaller
roster).
In high to mid-level gameplay, there are some notable bugs and cheap death combos
(which utilize over-powered Assist attacks) that rear their
ugly heads... but that likely won't hurt the game for the typical casual player.
Competitive flaws aside, the Striker system and other gameplay additions
definitely add replayability to KOF's classic formula. KOF '99 is
definitely one installment not to be missed for style alone. Lest we forget KOF
'99 debuted one of the coolest characters in the franchise, K'.
~TFG
Webmaster |
@Fighters_Gen
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