Soul
Calibur III: Arcade Edition
STORY:
The wicked Soul Edge survived its fated
encounter with the wielder of Soulcalibur, Xianghua, and restored its control
over the body of Siegfried Schtauffen, turning him back into the Azure Knight
Nightmare. Four years later, Nightmare was about to restore Soul Edge, when
suddenly a man named Raphael who wielded a thin rapier appeared, intending on
taking Soul Edge. Nightmare defeated the attacker, but was distracted by
Siegfried's latent will trying to restore his body. Using the distraction,
Raphael pierced Soul Edge's eye, giving Siegfried the edge he needed to break
free from Soul Edge's control once again.
After waking up, Siegfried found
the holy sword, free from its entrapment within the wicked sword, and out of
instinct used it to pierce Soul Edge. The result led to both swords sealed
together in a fateful embrace, an Embrace of Souls. Siegfried took both
weapons and started a quest to find a definitive way of sealing Soul Edge, but
memories of his slaughters, plus the attacks of those resentful of the Azure
Knight, drove his mind towards insanity. Unbeknownst to him, the evil soul of
the blade escaped and obtained a temporary shell, starting a new killing spree
to strengthen himself while seeking its body, Soul Edge. What
neither of the two warriors knows is that a man behind the scenes is controlling
their steps, searching to end an everlasting curse. And that many other warriors
ventured in search of the blade as well.
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Speed
Versus Power.
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REVIEW:
Never before
has a Namco fighting game been on a home console first, and then brought to the arcade.
Soul Calibur III hit the arcade scene nearly
6 months after the home release, and brings a decent amount of new content with it (while taking some stuff
away). Firstly, all of the glitches that were found in the console version have
been fixed. The overall balance of many moves were re-turned and Amy, Hwang and
Li Long are re-introduced with distinctive new move sets, expanding the Soul
Calibur III roster!
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Zasalamel's scythe has
awesome range.
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The
character selection screen has changed quite a bit from the console version. All characters
now have six selectable outfit colors (3 colors for each of the 2 costumes)...
but
no alternate weapons unfortunately. Obviously, there's no more selection box for your create-a-characters
or random creations. The "Bonus" character box is also gone, along with
most of the bonus characters. The only returning "bonus" characters are
Li
Long, Hwang, and Amy; whom now have their own spots on the selection
screen.
Some returning characters get a few new moves and even a few move commands have
changed. Some move
animations have also changed, some slower and others having different hit
effects. PS2 Soul Calibur III players also will notice many characters
have definitely been "toned down," which is definitely a good thing and
makes for a more balanced game.
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Tooooooo slow!
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Arcade Edition
features several different modes, which is a rarity for an arcade fighting
game. The modes include: Legend Mode, Standard Arcade Mode, and even Practice
Mode! The Legend Mode allows you pick a character and power them up,
leveling up their strength, dexterity, vitality, and luck after beating
opponents within the mode. You can acquire all types of "bonus points" which
pop up on the screen in a sharp white font (and make you feel quite good
inside).
You pretty much get a bonus
for everything... guard impact bonus, just impact bonus, guard break bonus,
overkill bonus () and so on. The points you acquire in each round will
effect the number of points you'll have to distribute to your characters
attributes at the end of Legend mode; and finally, your character's level
will ascend by a few points. The only way your level can go down is if another
player challenges your legend (while you're away from the arcade cabinet) and defeats your character (which really isn't hard
at all if you're skilled with ring-outs, even against very high leveled
characters).
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Beware Tira's
hula-hoop of death.
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Each of the
characters in Legend Mode eventually pick up an alias, made by the player.
You can challenge these "Legends" and if you defeat them, you can lower
their stats, or ultimately, take their place as the new legend by defeating
them. Heh! You can become the #1 legend character if your character has
the highest level on the roster, and you receive the honor of having your
name on the mode selection screen. It's definitely a cool little mode for an arcade game, but some
further customization
options wouldn't have hurt. At least you can pick one of the 6 colors
for your legend character, and they did a pretty good job
on the color schemes of the extra color edits!
If you had serious complaints
about the balance or glitches in the home version of SCIII (and you
should have if you're any player worth your salt), Namco has delivered!
Besides the tweaks to the core gameplay, there's also a new stage and
several stages have some new (subtle) graphical effects here or there.
Generally, the game still looks impressive, and may even be a tad more polished
in some areas. The boss from Soul Calibur II, Inferno, also returns as a sub boss before fighting
Abyss. Of course, there
are no endings in the arcade version, as usual...
but the enhanced gameplay mechanics and new characters are enough to bring
players back to the arcade yet again.
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Page Updated: |
July
28th, 2024 |
Developer(s): |
Namco
(Project Soul) |
Publisher(s): |
Namco |
Designer(s): |
Hiroaki
Yotoriyama
Producer
Tetsuya Akatsuka
Designer
Makoto Kiyokawa
Designer
Ryouji Ichikari
Designer
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Artwork
By: |
Arcade
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Platform(s): |
Arcade
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Release Date(s): |
April
3rd, 2006 |
Characters: |
Mitsurugi,
Cassandra,
Taki,
Voldo,
Ivy,
Kilik,
Nightmare, Siegfried,
Astaroth,
Talim, Yoshimitsu, Rock,
Lizard
Man, Maxi, Seong-Mina,
Yun-seong,
Xianghua,
Zasalamel,
Tira,
Setsuka,
Olcadan,
Raphael,
Amy, Li
Long, Hwang, Inferno,
Abyss
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Featured Video:
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Related Games: |
Soul Calibur 3,
Soul
Edge, Soul Calibur, Soul
Calibur 2, Soul Calibur 2: HD Online, Soul Calibur 4,
Soul
Calibur: Broken Destiny, Soul
Calibur 5,
Soul Calibur 6, Soul Calibur: Lost Swords,
Soul Calibur
Legends, TEKKEN 5 |
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Gameplay
Engine
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8.5 / 10
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Story
/ Theme
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8.0 / 10
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Overall
Graphics
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9.0 / 10
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Animation
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9.0 / 10
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Music
/ Sound Effects
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9.0 / 10
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Innovation
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8.0 / 10
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Art Direction
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8.5 / 10
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Customization
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6.5 / 10
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Options / Extras
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6.0 / 10
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Intro / Presentation
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8.0 / 10
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Replayability / Fun
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7.5 / 10
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"Ouch" Factor
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9.5 / 10
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Characters
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9.0 / 10
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BOTTOM LINE
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8.5
/
10
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Final
Words: |
Soul Calibur III: Arcade Edition was an improvement over the PS2 version in terms of
gameplay, balance, and even character roster. I think Namco was smart to remove all of
those "goofy/unrealistic" fighting styles of creation characters from the home version... possibly one of the original game's biggest quirks.
Unfortunately, the SCIII arcade cabinet doesn't include PS2 controller ports like the shiny TEKKEN 5 cabinet did (which us DualShock players would've greatly appreciated). Also, there are no detailed character customization options like in the home version
of SCIII... which would've been kinda cool to see in an arcade fighting game (again like TEKKEN 5), but ohh well.
If you were in any way disappointed by the minor quirks of the home version, you might find a more
enjoyable and straight forward
game of Soul Calibur III at the arcades (if you're lucky). Although, I have to say I still prefer
Soul
Calibur 2's gameplay any day of the week. Even so, I gotta hand it to Namco for the effort they put into this title, especially when other fighting game companies seem to have "given up" releasing arcade fighting games in recent times. Good shit Namco.
~TFG
Webmaster |
@Fighters_Gen
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