Soul
Calibur III
STORY:
The wicked Soul Edge survived its fated
encounter with the wielder of Soul Calibur, Xianghua, and restored its control
over the body of Siegfried Schtauffen, turning him back into the Azure Knight
Nightmare. Four years later, Nightmare was about to restore Soul Edge, when
suddenly a man named Raphael who wielded a thin rapier appeared, intending on
taking Soul Edge. Nightmare defeated the attacker, but was distracted by
Siegfried's latent will trying to restore his body. Using the distraction,
Raphael pierced Soul Edge's eye, giving Siegfried the edge he needed to break
free from Soul Edge's control once again.
After waking up, Siegfried found
the holy sword, free from its entrapment within the wicked sword, and out of
instinct used it to pierce Soul Edge. The result led to both swords sealed
together in a fateful embrace, an Embrace of Souls. Siegfried took both
weapons and started a quest to find a definitive way of sealing Soul Edge, but
memories of his slaughters, plus the attacks of those resentful of the Azure
Knight, drove his mind towards insanity. Unbeknownst to him, the evil soul of
the blade escaped and obtained a temporary shell, starting a new killing spree
to strengthen himself while seeking its body, Soul Edge. What
neither of the two warriors knows is that a man behind the scenes is controlling
their steps, searching to end an everlasting curse. And that many other warriors
ventured in search of the blade as well.
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Nightmare and Siegfried
had epic updates to their designs.
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REVIEW:
The Soul
Calibur series has remained among the most elite 3D fighting franchises for
quite a few years now. Following in the prequel's footsteps,
Soul Calibur 3 is another solid fighting game experience, although a
lot has changed in terms of gameplay and character movesets... and that's
not always a good thing for returning players. According to many players, Soul Calibur 2
had an awesomely fast pace, with a near perfect gameplay engine and parry
system, so SC3 had some very big shoes to
fill. And "changing something that isn't broken" is always a risky
move in fighting game development.
Soul Calibur
3 is the first of the series to be released on home consoles first,
then released for the arcade. Considering the technology available at the time, this ended up being a
big mistake on Namco's part,
as high level players quickly found certain glitches and balance issues which
couldn't be remedied or patched on the dated PS2. These bugs were later fixed in
Soul
Calibur 3: Arcade Edition, making the home version irrelevant
(for some players) after the updated arcade version released. However, and as you'd
expect, the home version included plenty of cool extras and new modes, notably the
new Create-a-character and Chronicles of the Sword mode, making
it a must have fighting game for casual and serious fans alike.
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Character
katas return and look amazing in SC3.
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Like any
quality sequel, SC3 is packed with awesome looking new stages as well as characters.
The three new characters (Tira, Zasalamel & Setsuka) each have incredibly innovative fighting
styles and look equally as cool,
which proves that Namco hasn't lost their fire. Besides
the 3 new characters, you'll come
across many new fighting styles within The Chronicle of the Sword mode,
which allows your created character to star in a "strategy-ish" battle
game. It's actually a pretty fun mode because you get to create your own clan
of warriors and even completely alter their appearance to your liking as you
play through it. The
story isn't that deep however; it's pretty much battle after battle,
but your characters "level up" as you win fights and along with
becoming more powerful, they even gain
the ability to learn new weapon styles, including several of the classic styles of the
Soul Calibur veterans.
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Parry
☑
Ring
Out the boss ☑
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The Tales
of Souls story mode is better than ever, now giving the player an option
to change his/her path, which will allow them to face off against different
fighters each time. "Quick-time" events also make for cool interaction
with the story, although, many of them are the same for every
character....
Booooring!
Sure there's a lot of text as well within story mode, but at least
each character has a real ending this time around (using the in-game graphics), not to mention cool alternate endings! I'm sure some people
would have appreciated endings based on the amazing game intro graphics,
but Namco still gives an entertaining presentation from beginning to
end of each character's story.
SC3's visuals are impressive overall, pushing the PS2 to it's graphical
limitations. On that note, to get the
absolute best out of the PS2's graphics, an HDTV actually isn't the first choice. In my opinion,
Soul Calibur 3 will look it's absolute best on a quality flat-screen SD
television
using component cables! Most HDTV's
will stretch the picture, and even in "wide screen mode" (selectable from SC3's options
menu), the game will look much more pixilated and blurry on
an HD screen. Although it
will look better on an HDTV if you're using
a PS3 with "upscaling" and "PS2 Smoothing" turned on. In any case, give
your PS2's graphics a fair chance and hook it up the right way before
judging how the game looks.
Overall, the clothing, lighting, and hit effects all have been significantly
improved. Each of the stages also sport their own unique "eye candy," especially
for a last-gen
system.
The stage designs of SC3 are some of the best of the series, all of which graphically impressive
in some way and brilliantly designed. And props to Namco for bringing back
some of the classic backdrops from SC and SC2, complete with updated visuals and even
remixed tracks of several iconic themes from earlier titles.
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Tira's
underboob isn't even the best part of her design.
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Now that we got the cosmetic stuff out of the
way, it's time to talk about the more important aspects of the game; the
gameplay... and this is where the tone of my review will take a sharp turn
(you've been warned). Firstly, the "character
control" in SC3, along with the characters
themselves, feel almost completely different from SC2's, which isn't a very
good thing considering the prequel was so solid and so damn fun.
Of course,
all the returning characters have updated movelists, but this time around there
are a significant amount of different "commands" for classic maneuvers... which means us veterans
have to basically re-learn the characters.
Unfortunately, this immediately gives would-be players of all
levels an excuse why they don't want to play SC3 (or why they suck)....
No, not a good thing. On top of that, many moves, stances, and cancels from SC2 are completely
missing!!!
*sigh* The good news is, all returning characters have some pretty cool looking
new
moves, new stances, and overall; more well rounded and "streamlined"
movelists.
The move commands are more "spread out" this time around, making many characters somewhat
easier to use for beginners (button mashers). Yep, SC3 is slightly
more
button-masher friendly than SC2. Certain characters like Taki and Nightmare
have been given some RIDICULOUSLY powerful moves, causing "explosions"
and such.... When those two are fighting, it almost seems like this game should
be called Battle
Arena Toshinden-Calibur 3!!!
On that note, many of the create-a-character fighting styles are also a bit off-the-wall,
silly, and unrealistic... Namco definitely seems like they aren't going
for a "serious" tone in this game (in contrast to the badass intro). For example,
several create-a-character fighting styles feature "projectiles" like bombs
& lightning bolts, disappearing, teleporting
and even Sun Wukong Monkey King extendable/growing bo staffs? WTF!!! This is SoulCalibur!
They had a good thing going. Get these silly styles out of the game for $@#%
sake.
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SoulCalibur III is
a feature-rich and aesthetically beautiful PS2 game.
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Onto some more positive aspects.... The computer AI has
also
improved very much from SC2 and puts up a good fight. It even walks away
from edges to avoid a ring out... nice! If there's
one really good thing about SC3, it's the Versus mode. You can choose from
2 different costumes per character, plus 2 color edits. Player 1 can also
select the same costume as player 2, with different colors, if both players
pick the same character... something we didn't see in the earlier games (or see in other 3D fighting games for that
matter). After you select your costume,
its time to select your weapon, and thankfully in SC3's VS mode the special weapon
effects have been turned off! Does that matter? Yeah, to people who play
the hell out of Soul Calibur!
It's nice being able to change up the look of
your weapon, like your character. "Random Creation" has also been introduced in the VS mode, which allows
players to have the computer randomly create a character for you, using the
items that you've unlocked. Pretty cool, but more than not the "randomly
created" character ends
up looking far more hilarious than cool...
especially if it creates something like a ninja fighting with tambourines.
The Create-a-Character mode might be the star
of the show in SC3. in terms of awesome single-player content. You can
save up to 10 characters on one memory card... not bad. The amount of detail you can
put into your creations is the most comprehensive of any
fighting game to date (by far). However, there is unfortunately a fair amount of
visual "clipping" on certain clothing
combinations.
The fact that you can create you own character
is cool and all, but another brilliant feature is the Color Edit mode,
where you can freely customize clothing color and hair color of ALL your favorite
SC characters... what a BADASS mode! With an full palette of
colors to play with, there are unlimited possibilities and it's not hard to
spend hours upon hours within Creation mode. Trust
me, it's nice to be able to change the way a fighting game looks when you play
it as much as some of us do.
Namco really went all out... with every SoulCalibur character you would want is in this game, not to mention
a boatload of Bonus Characters representing their own unique fighting styles as
well. SC3 is packed with extras, most of which most gamers might not even
notice. There's tons to unlock, and it's a fun process... unless you have
a Gameshark, that is.
As great a
package as Soul Calibur III on PS2 is, at the end of the day, the gameplay
just doesn't feel as solid, speedy, or as fun as SC2. There are also some nasty
game-breaking gameplay glitches included in the home version, including "throw cancels" and a
certain technique
which renders guard impacts nearly pointless. Then again, if players don't use
these glitches or they are banned in competitive play, the game isn't truly broken. In any case, the
SCIII: Arcade
Edition as released soon after the console release — a first ever
for a Namco fighting game — fixing the console version's glitches and becoming
the best and most balanced version of SC3 in terms of gameplay.
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Page Updated: |
June
30th, 2025
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Developer(s): |
Namco
(Project Soul) |
Publisher(s): |
Namco |
Designer(s): |
Hiroaki
Yotoriyama Producer
Tetsuya Akatsuka
Designer
Makoto Kiyokawa
Designer
Ryouji Ichikari
Designer
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Artwork
by: |
Takuji
Kawano, Masashi Kubo, Hideaki Ito
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Platform(s): |
PlayStation
2, Arcade as SCIII: Arcade Edition
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Release Date(s): |
Oct. 25th, 2005 PS2
Nov. 18th, 2005 PS2
Nov. 23rd, 2005 PS2
Apr. 3rd, 2006
Arcade |
Characters: |
Tira,
Setsuka, Zasalamel,
Mitsurugi,
Siegfried,
Nightmare, Cassandra
Alexandra,
Taki,
Voldo,
Ivy Valentine,
Kilik, Astaroth,
Cervantes,
Talim,
Li
Long, Yoshimitsu, Rock,
Lizardman, Maxi, Seong-Mina,
Sophitia Alexandra, Yun-Seong,
Xianghua, Hwang,
Olcadan,
Raphael,
Valeria,
Demuth,
Luna,
Abelia,
Girardot,
Chester, Arthur,
Amy,
Greed,
Miser,
Lynette,
Auriela,
Strife, Revenant,
Abyss, Night
Terror |
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Featured Video:
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Related Games: |
Soul Calibur 3: Arcade
Edition, Soul
Calibur 2, Soul Calibur 2: HD Online, Soul Calibur, Soul
Edge, Soul Calibur 4,
Soul
Calibur: Broken Destiny, Soul
Calibur 5,
Soul
Calibur 6, Soul Calibur: Lost Swords,
Soul Calibur
Legends, Battle
Arena Toshinden, Urban Reign, TEKKEN
5, Namco
X Capcom |
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Gameplay
Engine
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8.0 / 10
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Story
/ Theme
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8.0 / 10
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Overall
Graphics
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8.5 / 10
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Animation
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9.0 / 10
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Music
/ Sound Effects
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9.5 / 10
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Innovation
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9.0 / 10
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Art Direction
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9.0 / 10
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Customization
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10 / 10
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Options / Extras
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9.5 / 10
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Intro / Presentation
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9.0 / 10
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Replayability / Fun
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6.5 / 10
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"Ouch" Factor
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9.5 / 10
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Characters
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8.5 / 10
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BOTTOM LINE
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8.4 /
10
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Review based on PS2
version
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Final
Words: |
Soul Calibur 3 is fun if you're planning on learning a new character or two...
and that includes relearning your previous mains from Soul Calibur 2.
Yeah, there were waaay more changes to characters and gameplay
system than there ever should've been this time. In fairness, there are many cool new moves, combos and strategies to
discover... but for those
players who put countless hours into mastering any number of SC2
characters and becoming accustomed to the fast-paced speed of SC2... Soul Calibur 3
may leave players disappointed in more ways than one. 
....Especially if you're an Ivy, Taki, Nightmare, or Mitsurugi player
(to name a few). Why
change how Ryu performs a Hadouken (like all of a sudden making it a backwards motion)?
Scale that with the large movesets, and it becomes a bit awkward to relearn
characters due to so many changes. As an SC2 Ivy main, her awesome stances
and trademark moves (Spiral Serenade for
example) are completely gone in SC3.
In addition to the changes, most characters feel painfully slower. I can understand
why Namco was trying to balance things
out and keep things fresh, but too many returning characters ended up feeling dumbed
down in SC3... not all characters, but quite a few. I can understand changing up
priorities and damage levels... but why make my favorite character less dynamic
and remove cool stances and moves that cleverly utilize 3D movement? Why take
out cancels and move transitions that weren't even overpowered
or cheap in the first place? All
that said, I
prefer SoulCalibur 2 to SoulCalibur 3
any day of the week.
At the end of the day, while SC3 might not be as fun or as fast (or as
deep) gameplay-wise as SC2... when compared to many other 3D fighting games,
SoulCalibur 3 is still no doubt a quality 3D fighting game (and awesome
console package) by all means. As far as weapon-based and hand-to-hand 3D fighting goes, Soul
Calibur is still among the cream of the crop.
~TFG
Webmaster |
@Fighters_Gen
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