Groove
on Fight
STORY: The
weak shouldn't pronounce the name "Goketsuji". The Goketsuji family is
the wealthiest family in the world. The rules of the clan establish that a
fighting tournament must be held once every five years to decide who is going to
be the leader. The winner of this tournament takes absolute control of the
immense family fortune. There are not too many people that have won the
tournament.
The year 2015. The date for the
next Goketsuji tournament is approaching. Oume Goketsuji, winner of the last
tournament, aware of her deteriorated physical strength, decided to look for her
younger sister Otane to offer to her share the leadership of the clan. However
the Goketsuji twins thought that their strength was not enough and decided to
ask for the help of an outsider. This forced them to modify the rules of the
tournament, allowing the participation of people outside the family. Now the
twins not only have to retain their leadership, they also have to defend the
clan against a rival family that wants the destruction of the Goketsuji clan.
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Nice
Art on the Groove
On Fight selection screen. ;)
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ABOUT:
Known as Goketsuji Ichizoku
3 in Japan, Groove On Fight is a 2D fighting game developed by Atlus.
The 1997 title released in arcades and on Sega Saturn only in Japan. Groove On
Fight is considered to be the fourth installment of the
Power Instinct series, taking place 20 years following the previous
Goketsuji tournament. Artist Range Murata was behind the artwork for Groove On Fight in
addition to working on prior entries in the series.
Known for having a darker and more serious tone than its
predecessors, Groove On Fight features 11 default playable characters
(but a total of 14 characters all together) —
including the duo of Otane/Oume from earlier Power Instinct titles. Groove
On Fight features smaller but more well-animated character sprites over the
prequels and bizarre hand-drawn 2D backgrounds.
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Shirtless
cowboy is here to sell you cigarettes.
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Groove On Fight's gameplay features a
2-on-2 format, with the ability to tag your partner in at any time during the
match. Similar to SNK's King of Fighters series, secondary characters are seen in the
actual background and have several of their own animations. Characters on the
sidelines will slowly regain their health back while the other characters are
fighting.
The Stress Meter returns from previous titles but can now stock
up to 9 meters and is now simply called the "Special Meter".
Characters begin a match with 1 meter and Super Attacks cost one bar. Groove
On Fight is the only title in the series where all Super Attacks are
preformed in the same input (down, down+any Kick button and the Dash Attack
button).
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A
better Fatality than some of Mortal Kombat 4's in 1997.
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Differing from past installments
of the Power Instinct series, Groove On Fight features a six
buttons layout, using separate buttons for Powerful Blow and the Dash
Attack. Characters also have the ability to "charge" their meter,
but only when their teammate has been KO'd. Other notable gameplay mechanics
include: Taunting, Unblockable Attack, Partner Attack (sidelined
character will perform a jump-in attack), Body Toss (characters being
able to pick up defeated characters and hurl them at opponents), Dual Attack
(a series of attacks performed by both characters at the same time), and Pounce:
(characters will attack a downed foe, done by pressing up + Light kick, Hard
Kick).
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0____o What is
even going on in this game?
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The Sega Saturn
port of Groove On Fight contains some differences to the arcade version.
For one, many frames of animation are missing in the Saturn port. In the Saturn version, characters such as Damian, Bristol Weller and Bristol-D
become playable once the player finishes the game with
certain characters. The Saturn version also enables 4 players to play the game simultaneously
when using the Sega Saturn multi-tap. The console port also contains an "Omake Mode" where players
can view artwork of the characters, in addition to an arranged version of the soundtrack
containing new music themes
that did not appear in the arcade version.
FUN FACT:
Groove On Fight
introduced the first openly gay couple in a fighting game — those characters being
Damian
Shade and Rudolph Gartheimer.
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Page
Updated: |
July
6th, 2022
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Developer(s): |
Atlus
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Publisher(s): |
Atlus
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Artwork
By: |
Range
Murata
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Platform(s): |
Arcade,
Sega Saturn
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Release Date(s): |
May
1997
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Characters: |
Solis
R8000, Bristol Weller, Chris
Wayne, Damian Shade, Falco,
Rudolph Gartheimer,
Hizumi Yokinoue, Larry Light, M.A.D,
Oume & Otane, Popura
Hananokoji, Remi Otogiri, Sujiroku
Tenshinbashi, Bristol-D |
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Featured
Video: |
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Related Games: |
Power
Instinct Matrimelee, Power Instinct
2, Power Instinct, Night
Warriors: Darkstalkers' Revenge, KOF '97,
Darkstalkers 3, Guilty
Gear, JoJo's Bizarre Adventure, Golden Axe: The Duel, Last
Bronx, Fighting Vipers, Fighters
Megamix, Samurai Shodown 4, The
Last Blade, Street Fighter Alpha 2, Street
Fighter III: 2nd Impact, X-Men Vs.
Street Fighter, Marvel Super Heroes Vs. Street
Fighter, TEKKEN 3, Mortal
Kombat 4, Global Champion, Daraku Tenshi - The Fallen Angels,
Akatsuki Blitzkampf, Martial
Masters, Galaxy Fight, Waku
Waku 7
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Gameplay Engine
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Story / Theme
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Overall Graphics
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Animation
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Music / Sound Effects
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Innovation
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Art Direction
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Customization
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Options / Extras
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Intro / Presentation
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Replayability / Fun
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"Ouch" Factor
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Characters
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BOTTOM LINE
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First
Impression: |
Groove On Fight is a 2D fighting game that totally went under my radar in '97... and I know I
wasn't the only one. 1997 was definitely a blockbuster year for 2D and 3D fighting games...
with numerous revolutionary, record-breaking hits in arcades and on consoles. The
PS1 era was going strong! But the Sega Saturn library was not slacking either!
Like X-Men Vs. Street Fighter (1996), Groove on Fight was one of the few
fighting games at the time featuring tag-team gameplay mechanics. However, Groove on Fight
is a much slower and arguably simpler game than the likes of X-Men Vs. Street Fighter... which is possibly the
game's biggest
flaw, in my opinion. I mention X-Men Vs. Street Fighter, why? Not only
because of the Tag mechanic, but in only two months time aafter GOFs release, Marvel
Super Heroes Vs. Street Fighter dropped. Just to set the timeframe of
what caliber of fighting games were available in 1997.
The classic 2D fundamentals are there, at least, and the evolutions of the
Power Instinct series are interesting as they are wacky. I plan of diving
into the game a littler deeper when I get a chance, but so far... I'm being honest, I don't think the gameplay
of Groove On Fight was particularly great compared to the top 2D and 3D
fighting games of the era. It's definitely a "slow" game, comparable to
the pace of Samurai Shodown. Slow doesn't make it bad, but it does make
it less playable and less fun, competitively.
However, it's still an interesting game for many reasons. The box art and title
of the game is great if you ask me. The "cool" and interesting character designs, KOF-inspired sidelined
partners (who can tag in and interact with the fight), and the totally weird / random stages are
among GOF's strongest aspects. It stands out visually as an interesting and unique fighting
game, I'll give it that! The art style and 2D sprites (while tiny) have charm, too. If you're into games like Darkstalkers
and Guilty Gear... you might find Groove On Fight's cast of quirky
characters right up your alley.
Too bad this game released only in Japan! Being Japan-exclusive automatically
makes a video game cool, right? (It's usually true.) Groove On Fight is cool... if anything.
In 2022, I finally can play this game.
That said, I will eventually fully review and rate GOF. Until then,
enjoy browsing the awesome art galleries and character profiles... and don't forget to respect the
under-boob. Ohh yes, Solis R8000's under-boob is probably the most well-known
visual from Groove On Fight.
~TFG Webmaster | @Fighters_Gen
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